Saving compressed WAVs in Adobe Audition
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well, yes, via command line it is possible, too. however, you can just open the folder with the program, the folder with the wav file (you want to make an mp3) or the mp3 file (you want to make a riff-wav) and drag and drop the file on lame.exe/mpa2wav.exe. the result file will occur in the initial audio file directory you dragged the files from.
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@ Gisteron:
You know what?
It is working that way!!!
So thanks a million, Gisteron!!!
The VBR mp3 seems to be kinda screwed up in the process though (weird ‘ruptures’ of silence are woven thru the music) but the 80 kbps CBR is working fine. In Audition that is; I’m now gonna test it in FL.
Btw I hope this message gets thru. I’m on some crappy public access network now.
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Moonhead wrote:
Btw - aparently the RIFF-WAVs are considered outdated. This is way beyond me, but wouldn’t it be possible to get FL to work with proper (non-wrapped) MP3s?after many years (and many different audio editor FAILS) I have now a PC that only has basic XP installed… just to output audio for freelancer…
It’s a darn-right pain to be honest… If there was a hex switch to enable a better (more up to date and less tricky) format im all for it!!& it really sucks having to rip the nuts out of a great soundtrack just so the game plays it error free.
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Xarian_Prime wrote:
after many years (and many different audio editor FAILS) I have now a PC that only has basic XP installed… just to output audio for freelancer…
It’s a darn-right pain to be honest… If there was a hex switch to enable a better (more up to date and less tricky) format im all for it!!& it really sucks having to rip the nuts out of a great soundtrack just so the game plays it error free.
Hear hear
I’m a complete layman to this, but if I understood the news post correctly, the Free Worlds team managed to implement a newer generation of visual technology into FL. So I can imagine that it would somehow be possible to also upgrade the game’s audio handling.
Weird thing is: on my older machines I can rather easily wrap up a VBR mp3 into a WAV that FL can handle, but on my new laptop the best I can do is a CBR. I dunno if it has to be a CBR with a 80 kbps bitrate or thagt I can also use higher bitrates (haven’t tried yet), but I do know my hi-quality VBR mp3 got messed up by the Mpa2Wav.exe wrapper - which is the only tool sofar that can actually render usable sound files. So, I might be finding myself doing the audio stuff on one of the other machines too. Which kinda sucks - I prefer having all the stuff at hand at one machine.
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You can run windows xp in a virtual machine ( search for example “portable virtual box” - no complicated installs and no registries ) and you run a virtual xp for minor purposes or program compatibilities .
Virtual box also have a native 64 bit version. -
cata123 wrote:
You can run windows xp in a virtual machine ( search for example “portable virtual box” - no complicated installs and no registries ) and you run a virtual xp for minor purposes or program compatibilities .
Virtual box also have a native 64 bit version.I’m not even convinced that would help in my case… Unless the RIFF-WAV thing is native to XP… But as I still have the old comp and leave the sound stuff on the other laptop, I see no reason to go thru the effort (of installing it, but also to find one that fell off a truck.)
But it’s nice to know.
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Gisteron wrote:
riff-wav is working at least with vista and win7 as well as i figured introducing new players to the game. dunno whether the creation of them runs the same and results in the same but the riff wavs from my mod they can hear just well.Of course - FL itself uses them so there’s no problem playing them. I can also play them in Audition - it’s just the creation that is more troubled.
I cannot play them in WinAmp though. This is also the case on my old comp, although the WinAmp installed on that, used to be able to do so until some date. Prolly a codec pack that messed that one up.
On a side note - the mp3 decoder error message that is abundantly in FLSpew, do all Win7 and Vista users have that?
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Moonhead wrote:
On a side note - the mp3 decoder error message that is abundantly in FLSpew, do all Win7 and Vista users have that?Yes… no matter what i do i still get 100’s of lines of “missing codec” errors, and my .wav’s are all properly encoded… even stock out of the box freelancer gives tons of these on Vista… a ripe pain when ppl point it out as a “bug” in my mod too lol
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well, the wave editor i use, audacity, always tells me about an import of an mp3 when i open up a riff wav file. maybe your media player starts reading with the wav script, when it sees a wav ending. try renaming the files, their format is still being mp3.