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GE Demo Videos And Pics

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  • L Offline
    L Offline
    LancerSolurus
    wrote on global:last_edited_by,
    #1

    http://www.youtube.com/watch?v=Yl_aTGkYyVk

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  • N Offline
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    NeXoSE
    wrote on global:last_edited_by,
    #2

    The first and big hope you given after chinese new year LS 😄

    At least for me, i hope your engine will be success, that’s a potential and portal to make you able to make any game.

    Now you can fly in space, walking on planet and etc, pretty good!

    BTW: Watching npcs fight with other is very interesting right? I do that everytime when i make a pop [Zone] and i believe you will feel the fun more than me because you watching that as a really creator. Keep your good job 😉

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  • L Offline
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    LancerSolurus
    wrote on global:last_edited_by,
    #3

    Thanks Nexose, the new post disappear so fast I didn’t know you responded.

    Here is a new video of the loot renderer and loot beam support added into the game over the past few days….

    http://www.youtube.com/watch?v=lBP5oX5RH94

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  • S Offline
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    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #4

    Very impressive, LS. It’s coming along so well. Kudos to you!

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    Timmy51m Historic Supporter
    wrote on global:last_edited_by,
    #5

    Can’t help but notice you seem to be in need of some nice textures LS, might I recommend you try Genetica.

    Download the viewer first and take a look at what’s on offer, the viewer alone contains a lot of very nice royalty free textures, mostly seemless and tileable. If you like what you see then rest assured that the full version which can create new textures is a mighty powerful tool, I can vouch for that.

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  • L Offline
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    LancerSolurus
    wrote on global:last_edited_by,
    #6

    Thanks guys, took about 4 days to build both systems and I am quite pleased with the results.

    @ Timmy - I have that program, need to start playing with it. Haven’t figured out how to make height maps with it yet so at this point Im still using Texture Maker 3. Thx for pointing it out though, makes some really nice textures.

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  • N Offline
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    NeXoSE
    wrote on global:last_edited_by,
    #7

    WOW, the video seems very good!

    A small problem: Asteroids at a impossible distance. That’s because of gravity ecffect. 😄

    About texture and scene, now i known LS’s style is: Make it like real. But it’s bit hard to do with any graphic engines, especially for a baby-age engine, my recommendation is (Maybe you don’t agree with this) Universe is dark in real, so just forget real at this point, and make scenes fantastic & beautiful.

    Few days before im searched game for my new Defy Phone, and i found a game named Galaxy On Fire for iPhone, it’s made for phones so have’t complex model and large texture, but it still looks so good: see this image (I like the Sun). And in your game, it’s supported complex model and large texture, so i think you can make more beautiful scenes simplely.

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  • L Offline
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    LancerSolurus
    wrote on global:last_edited_by,
    #8

    Nexose - suggestion - rustran.com - much better translation than google translator

    I really can’t tell what you are trying to say, this gives a much better translation from Russian to English.

    Nice pic btw, haven’t gotten around to the flares yet though…

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  • G Offline
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    Gisteron
    wrote on global:last_edited_by,
    #9

    the mistakes done here are not typical for a translation machine. besides, NeXoSE doesn’t translate from russian 😉

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  • S Offline
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    StarTrader Historic Supporter
    wrote on global:last_edited_by,
    #10

    Psst: LS: NexOse is from China, a new continent only recently discoverd by the USA, not an abbreviation for the USSR! heheheheh…

    He just says “C’mon, LS - you can make better scenery and planets than that!”

    What he doesn’t realise is that you are a one-man band, super progger but not a graphic designer.

    <sigh>Keep taking the tablets! :D</sigh>

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  • N Offline
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    NeXoSE
    wrote on global:last_edited_by,
    #11

    Sorry, still learnning english, but you know something is hard to express with a unfamiliar language.

    Actually… spaces textures in the video seems not bad, just the style not fascinating enough.

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  • S Offline
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    StarTrader Historic Supporter
    wrote on global:last_edited_by,
    #12

    NexOse - your English is much better than my Chinese, so stop hiding!

    We can see exactly what you mean, and it is not encouraging to LS.

    So - ssshhhh!!!

    Don’t say any more, let him do his magic in peace!

    I bet you can’t do either better graphics nor program a new engine - so… ssshhhhh!!!

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  • L Offline
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    LancerSolurus
    wrote on global:last_edited_by,
    #13

    It’s fully moddable so you will have a chance to make it look like you want it.

    BTW, the asteroid field around the planet is well within a normal diameter, it’s 122 km across, smaller than the diameter of Jupiter (143 km). The asteroid belt is 1.2 billion km across as a size comparison.

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  • S Offline
    S Offline
    StarTrader Historic Supporter
    wrote on global:last_edited_by,
    #14

    Stop feeling you have to justify it LS - carry on, I think it’s great! 😎

    PS - I can’t count a million, let alone a billion!
    It’s all paper money anyway! :lol:

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  • N Offline
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    NeXoSE
    wrote on global:last_edited_by,
    #15

    StarTrader wrote:
    Stop feeling you have to justify it LS - carry on, I think it’s great! 😎

    PS - I can’t count a million, let alone a billion!
    It’s all paper money anyway! :lol:

    Let’s be lovely, i’m stoped :-D.

    I’m still distrusting my photoshop skill, if not i can try to make some starsphere texture for you LS, i don’t know did you like my style (like this)…

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  • S Offline
    S Offline
    StarTrader Historic Supporter
    wrote on global:last_edited_by,
    #16

    I’m always lovely - I’m a rabbit! 😎

    But watch my claws sometimes. 😄

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  • L Offline
    L Offline
    LancerSolurus
    wrote on global:last_edited_by,
    #17

    @ ST - Hehe, as long as he isn’t being a jacka** I don’t mind answering his questions. For someone whom hasn’t ever played the game he has had valid questions, they may be moot but still valid 😛 , almost every last thing in GE is scripted in plain text files making it fully moddable.

    @Nexose - if you could give the skyspheres a bit more randomness, yes they would be useful. Several systems in the game will be within nebulas and the background should match. If you want to submit content it is best to register on the GE site and apply for a new dev position.

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  • S Offline
    S Offline
    StarTrader Historic Supporter
    wrote on global:last_edited_by,
    #18

    I’m thinking to change my avatar to a crocodile.

    Maybe a furry one - that will keep the “facetious” aspect.

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  • N Offline
    N Offline
    NeXoSE
    wrote on global:last_edited_by,
    #19

    LancerSolurus wrote:
    if you could give the skyspheres a bit more randomness, yes they would be useful. Several systems in the game will be within nebulas and the background should match. If you want to submit content it is best to register on the GE site and apply for a new dev position.

    That starsphere is for my New New York, location at the center of a ice nebula. i need it looks bit massive.

    And randomness? I’m not clear with this… you mean you need more cloud cluster? That’s not in my original plan, but i can try to add some, but maybe tomorrow or later.

    Hey, you know all things i done this for my mod at original, but the time so far i don’t how soon i can done that one, maybe i can make my starsphere open to you so you can get it optionally?

    Maybe you think my starsphere not good enough, actually i’m still learning photoshop too, but i know some guys here can did that better than me, if they be willing to support to you by content donation, your game will get more beautiful & fascinating. You really need to think about content donation. As i know an other game named Infinitely is running so happy in this mode.

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  • S Offline
    S Offline
    SolCommand
    wrote on global:last_edited_by,
    #20

    NeXoSE wrote:
    You really need to think about content donation. As i know an other game named Infinitely is running so happy in this mode.

    Hey Nexose, just noticed the thing you said about Infinity and I had to stop by and clarify things a bit. A wile ago, the dev from Infinity came out with a news release that shocked the entire community. It seems that most, if not all content, made for that game in the past 5 years (which is hundreds of really good models) may not be used in the game because of various reasons (last minute change in model stats requirements and some new “paperwork” changes). So, right now, as it seems, things in Infinity are anything but good and frankly, after 5 years, or more, since this game is in production I really would’ve expected more to be done on it by now … except a tech demo video which frankly is not really that outstanding. To be realistic, Infinity has probably under 10% chances of ever being finished and released as the game it’s advertised to be. The whole project actually revolves around the fact that the dev needs to attract attention on his game engine so he’ll end up on selling it, that’s it, I don’t think he’s ever wanted to actually make the game, it was all just a cover story to attract possible buyers for his Novae (or whatever name) game engine.
    Compared to it, GE project is developing far better and faster and it will actually get released at some point in space and time.
    Sorry to all Infinity fans here if I trashed the game a bit with my reply but that’s how things are and you can see it also for yourself if you go and read their forums.

    Going back on-topic now 🙂

    GE is currently pre-alpha stage so LS is just testing a lot of ideas to see what can actually be integrated in the game and how. Once he’s done with the testing and implementing phase, only then can he really start working on making the game eye-candy. As it stands now, all graphics are as “default” as they can get and all vids posted by him are just to show off possible features of the game, so commenting on the graphics quality right now really has no meaning hehe. Now, good comments would be those about possible features we’d all like to see implemented in the game. I’ve already spammed him on Skype with such suggestions so I’m not gonna spam this topic also … but you can and should do it 🙂

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