Turrets on modular station components
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i hope the loadout entry isn’t in the system file but in one of the loadout files (.\data\solar\solarloadouts.ini; .\data\ships\loadouts.ini or others. solarloadouts would be best, likely, for stations, just not to confuse yourself for later.)
anyway, i don’t see any reference in the object entry to use this loadout. the parameter is called "loadout = " and its value is equal to the value of "nickname = " of the loadout you want to be used. -
Thx for the reply guys, as to the module loadout it’s covered in the Solararch entry although I did have in the Solar/loadouts section originally
[Solar]
nickname = land_platform_01
LODranges = 0, 30000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = SOLAR\ams2\landing_platform_01.cmp
material_library = SOLAR\ams2\modular_station2.mat
material_library = FX\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = ams2_09
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000I did have the loadout line in the system entry and both displayed the turrets ok but neither will track or shoot at enemies.
Thx CK256
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This is unusual:
equip = li_battleship_flak_turret01, SpConnect01
equip = li_battleship_flak_turret01, SpConnect02 -
If you remove the parent = line, does it attack you then? Then it’s probably because parented things can’t shoot.
Edit: I just had a look into St03.ini (Dyson) and the platforms there are not attached to the main solar. Also I can’t remember any attached part in vanilla to have turrets.
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So weapon platforms only fire at players?!?