Turrets on modular station components
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Hi I’m building several stations using Modular station components and I’ve added turret Hps to the docking section and they work fine. However some additional landing pads I added wont target an attacking ship, the turrets are in the loadout and display ok but sit there like a sack of rocks lol.
I’m guessing I’ve missed something obvious (as usual!)
Here’s the system entry and the loadout I’m using
Thx CK256
[Object]
nickname = Haven_land_platform_01_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 20000, -200, 4600
archetype = land_platform_01
parent = Haven_01
reputation = li_n_grp
pilot = pilot_solar_hardest[Loadout]
nickname = ams2_09
equip = infinite_power
equip = ge_s_scanner_02
equip = armor_scale_21
equip = MediumWhite, HpRunningLight01
equip = MediumWhite, HpRunningLight02
equip = MediumWhite, HpRunningLight03
equip = MediumWhite, HpRunningLight04
equip = MediumWhite, HpRunningLight05
equip = FastTrackRed, HpRunningLight06
equip = FastTrackRed, HpRunningLight07
equip = FastTrackRed, HpRunningLight08
equip = FastTrackRed, HpRunningLight09
equip = FastTrackRed, HpRunningLight10
equip = FastTrackRed, HpRunningLight11
equip = FastTrackRed, HpRunningLight12
equip = FastTrackRed, HpRunningLight13
equip = FastTrackRed, HpRunningLight14
equip = FastTrackRed, HpRunningLight15
equip = co_train_turret02_mark01, HpTurret01
equip = co_train_turret02_mark01, HpTurret02
equip = li_battleship_flak_turret01, SpConnect01
equip = li_battleship_flak_turret01, SpConnect02 -
i hope the loadout entry isn’t in the system file but in one of the loadout files (.\data\solar\solarloadouts.ini; .\data\ships\loadouts.ini or others. solarloadouts would be best, likely, for stations, just not to confuse yourself for later.)
anyway, i don’t see any reference in the object entry to use this loadout. the parameter is called "loadout = " and its value is equal to the value of "nickname = " of the loadout you want to be used. -
maybe the module needs a "pilot = " section
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Thx for the reply guys, as to the module loadout it’s covered in the Solararch entry although I did have in the Solar/loadouts section originally
[Solar]
nickname = land_platform_01
LODranges = 0, 30000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = SOLAR\ams2\landing_platform_01.cmp
material_library = SOLAR\ams2\modular_station2.mat
material_library = FX\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = ams2_09
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000I did have the loadout line in the system entry and both displayed the turrets ok but neither will track or shoot at enemies.
Thx CK256
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This is unusual:
equip = li_battleship_flak_turret01, SpConnect01
equip = li_battleship_flak_turret01, SpConnect02 -
If you remove the parent = line, does it attack you then? Then it’s probably because parented things can’t shoot.
Edit: I just had a look into St03.ini (Dyson) and the platforms there are not attached to the main solar. Also I can’t remember any attached part in vanilla to have turrets.
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@ Startrader, the Sp connects were something I’d tried earlier and I just reused the Sp hardpoint the other two Hp were part of the original module’.
Thx
@Quarks, I had tried removing the parent line earlier but it had no effect
Thx
CK256
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why don’t you transfer the loadout reference from the solararch to the system file and look what it results in, what’d you think?
or look up how other bases do it, there sure is reference. -
Thx Gisteron but I did try that with the results i.e. nothing, I think I’ve seen similar problems with mining platforms.
Thx CK256
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In SolarArch.ini, set
type = SATELLITE
to
type = WEAPONS_PLATFORM
and it should work. I ran into this problem in getting mplatforms, food domes, and the like to fire on enemy ships.
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Thx I’ll give that a try tomorrow cheers!
CK256
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I think you need behavior = NOTHING in the [Object] for them to fire at NPCs; type = WEAPONS_PLATFORM is what will make them fire at players.
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So weapon platforms only fire at players?!?
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Thx everyone I’ve now got the landing pads firing on enemy NPC’s and player characters as well result!
Thx again CK256
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