Storage containers plugin
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since FLHook not patched with IDS to name you have to use that hook
basicly all this dose is make use of them containers you see lying around doing nothing
what you need to do is target the container
and do
/enumcargo
you see a list of numbers coming up with the cargo name and amount then you simply do
/store <n>amount
or /store all <–— that will store everything that aint mounted
/sinfo <------ will show what you have stored
to unstore use
/sinfo
then
/unstore <n>amountonly thing is you have to rember where you stored stuff
but doing a /sinfo will tell you if you have enything stored in that systemallso it is shared by all chars in that account</n></n>
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WTS uses a FlHook version by KOSACID with that feature
and I can tell:- it works
- the players love it
TY m8
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@Gisteron, Don’t worry about that. There is lot’s of way to anit-stolen (or even no way to stolen).
FLHook will run this exchange inside the application so player no way to control it.
I think this just like our forum application, your posts and my posts saved in same database and same table, but i cannot stolen your post and you cannot stolen my posts.
Player Items Record can be save in each player account directory, so there is the way to separate storage space.
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Depot’s container Try near Manhattan
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Strange question, look at vanilla’s solararch.ini depot_water for example, look at it’s loadout, must look like this:
[Loadout] nickname = depot_water equip = LargeRed, HpRunningLight01 equip = cargopod_white, HpCargo01 equip = cargopod_white, HpCargo02 equip = cargopod_white, HpCargo03 equip = cargopod_white, HpCargo04 ...
Do by similar way depot object for your mod
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HeIIoween wrote:
Strange question, look at vanilla’s solararch.ini depot_water for example, look at it’s loadout, must look like this:[Loadout] nickname = depot_water equip = LargeRed, HpRunningLight01 equip = cargopod_white, HpCargo01 equip = cargopod_white, HpCargo02 equip = cargopod_white, HpCargo03 equip = cargopod_white, HpCargo04 ...
Do by similar way depot object for your mod
Thanks again Helloween, now I know how to do.