Storage containers plugin
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wow thats a really good idea. hopefully someone will test this and give their views
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does it work with flhook plugin version only or other hooks (specifically flak hook), too?
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WTS uses a FlHook version by KOSACID with that feature
and I can tell:- it works
- the players love it
TY m8
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Why don’t create a website so player can manage their stuff easier?
I just don’t want to enter command any more in to the chat box which is ignore the Left Arrow Key. :roll:
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i’d prefer the storages to have limited space and usable for every player. so, if you store to pick up one day with a different char, you always risk, that your goods can be stolen by someone else without you even know, who.
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@Gisteron, Don’t worry about that. There is lot’s of way to anit-stolen (or even no way to stolen).
FLHook will run this exchange inside the application so player no way to control it.
I think this just like our forum application, your posts and my posts saved in same database and same table, but i cannot stolen your post and you cannot stolen my posts.
Player Items Record can be save in each player account directory, so there is the way to separate storage space.
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I think it would work like a bank account (an FLHook one, I mean. ;)). You can exchange it between chars, but only ones on the same account.
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May anyone can tell me what’s the “target the container” mean?
I was use this plugin and I was try to target a base, but still can’t store my goods, what container I need to target?
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Depot’s container
Try near Manhattan
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HeIIoween wrote:
Depot’s containerTry near Manhattan
Thanks HeIIoween, but my mod was remove all of Freelancer’s object, how to make a container for the plugin use?
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Strange question, look at vanilla’s solararch.ini depot_water for example, look at it’s loadout, must look like this:
[Loadout] nickname = depot_water equip = LargeRed, HpRunningLight01 equip = cargopod_white, HpCargo01 equip = cargopod_white, HpCargo02 equip = cargopod_white, HpCargo03 equip = cargopod_white, HpCargo04 ...
Do by similar way depot object for your mod
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HeIIoween wrote:
Strange question, look at vanilla’s solararch.ini depot_water for example, look at it’s loadout, must look like this:[Loadout] nickname = depot_water equip = LargeRed, HpRunningLight01 equip = cargopod_white, HpCargo01 equip = cargopod_white, HpCargo02 equip = cargopod_white, HpCargo03 equip = cargopod_white, HpCargo04 ...
Do by similar way depot object for your mod
Thanks again Helloween, now I know how to do.