FLScan and Win7 - false errors reported?
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Since I’m using a laptop running Windows Seven, FLScan (the error scanner made by Accushot in the before-time, the long-long-ago) is always reporting a bunch of errors like this:
+ Unhandled exception while opening critical file, could not read data.
File: C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\freelancer.ini
Line Number: 0
File: C:\Program Files (x86)\Microsoft Games\Freelancer\DATA\audio\ambience_sounds.ini
Exception: Illegal characters in path.+ Unhandled exception while opening file, could not read data.
File: C:\Program Files (x86)\Microsoft Games\Freelancer\Data\fx\explosions.ini
Line Number: 0
File: C:\Program Files (x86)\Microsoft Games\Freelancer\Data\fx\effect_types.ini
Exception: Illegal characters in path.Usually these are files I haven’t modified, or even looked into. Also, and more importantly, these reported error do not seem to bother the game in any way.
My guess: it’s the Program Files (x86) folder that cause these error reports, more precisely the (x86) part.
Can anyone confirm this? And: can we somehow configure FLScan to not regard this as an error?
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First off, this is probably a given, but have you tried running it as administrator?
Otherwise, you could always just make a separate folder called just ‘Program Files’ and install/move FL there.
EDIT: I also see it says ‘Exception: Illegal characters in path.’ This pretty much guarantees your problem is the (x86) in the path, more specifically the ( ).
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Vesko wrote:
EDIT: I also see it says ‘Exception: Illegal characters in path.’ This pretty much guarantees your problem is the (x86) in the path, more specifically the ( ).
Thx, that’s what I assumed.
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At least you can get it working. I can’t. It comes up with that exact error when it starts parsing the files, and it just hangs there after you close the error box.
A little help here? I personally find FLScan better than FLErrorChecker, so I want to get it going. Changing the file path so that it doesn’t have any odd characters in it doesn’t help. I’m wondering if it’s because I’m on a 64-bit computer; I’ve had problems compiling thorn files on this one, whereas it works fine on my 32-bit computer.
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Update
(I came along this thread while searching thru old posts)
I’ve now installed Freelancer at C:\FL\Freelancer and I still get those supposedly critical errors. Not really a problem, I just ignore them.
@ MKnote: (Maybe you already fixed it; this thread is a couple of months old by now.) My comp is a 64bits too. And I didn’t do anything special (I wouldn’t know how).
The only odd thing, iirc, is that I did not install FLScan to this computer, as the installer didn’t work. Instead, I use a version I installed to an older comp, either my PC running XP, or my gf’s laptop running Vista - I don’t know anymore because this wasn’t intended to; I just copied my entire FL resource folder and apparently I had installed the program there instead of in a program files folder. I found out by coincidence that I could use this version.
Btw the last part might also be a clue? It’s not running from one of the program file folders, but from a folder called “C:\FL\Freelancer Resources\Freelancer Modding Tools\FLScan v1.3”
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I also use a “copied over” version of FLScan (in “Program Files (x86)” ) and get the same error when scanning a vanilla Freelancer.ini.
You can easily remove the pointless warning by deleting the tabs between the following entries and their comments:sounds = audio\sounds.ini ;all sfx not falling into some other category
sounds = audio\engine_sounds.ini ;engine sounds only
sounds = audio\story_sounds.ini ;dialogue for the story (except for news broadcasts)
sounds = audio\gf_sounds.ini ;sound-effects for gameflow - bases, rooms etc.
sounds = audio\news_sounds.ini ;dialogue for news broadcasts - re-usable PLUS story CUT on 20021211 MG
effects = fx\effect_types.ini ; needs to be before effects.ini
effects = fx\beam_effects.ini ; also needs to be before effects.ini -
Aigle1707 wrote:
I also use a “copied over” version of FLScan (in “Program Files (x86)” ) and get the same error when scanning a vanilla Freelancer.ini.
You can easily remove the pointless warning by deleting the tabs between the following entries and their comments:sounds = audio\sounds.ini ;all sfx not falling into some other category
sounds = audio\engine_sounds.ini ;engine sounds only
sounds = audio\story_sounds.ini ;dialogue for the story (except for news broadcasts)
sounds = audio\gf_sounds.ini ;sound-effects for gameflow - bases, rooms etc.
sounds = audio\news_sounds.ini ;dialogue for news broadcasts - re-usable PLUS story CUT on 20021211 MG
effects = fx\effect_types.ini ; needs to be before effects.ini
effects = fx\beam_effects.ini ; also needs to be before effects.iniThanks for sharing this!!
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BTW, FLEC is meant to compliment FLScan, not replace it. I intentionally avoided adding features FLScan already had