PlugIn idea - DailyCharge
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i saw lots of noobs with incredibly heavy irons thinking they are experienced or challenging, only because they have enough mates to afford a ship like thatā¦ IMO a system like that would balance the gameplay and force the sensible playing instead of (what we see here and there on some servers) players bitching each other for no better reason than to see the nice effects of guns and explosions.
if money is a question of survival (death penalty) and survival a question of money (DailyCharge), players start thinking much more and not only spreading their bullets. there are enough shooter games for those players, who only want to feel strong by destroying their environment.IMO, Freelancer is not one of these. it should rather be about fighting for reputation, standing and profit, a fighting with sense. - not for the explosion you see after an enemyās death.
but, yea, opinions welcome.
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if you tell player which love fire and destroy all in front of them, to go play another games, it will make the community smaller. And there is less and less player every day. The goal is to have lots of player with different playing Style, not only RP elitist or Su=imulation Elitist, freelancer is an Arcade game tooā¦(look at the control style : keyboard/mouse not only joypads or flying sticksā¦)
But i am rather for a such plugin more interests in ressources managements
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Iāll give you one reason why I think itās a no go idea. What if I donāt play for a while, do I login one day to find out Iām broke from maintaining a ship I havenāt flown?
I voiced an idea a while ago about engine maintenance, or equipment of all types for that matter. It would make sense to me that all equipment degrades with use and needs to be repaired and maintained, but unless the required maintenance reflects the actual use of said piece of equipment, then itās not going to work out in my mind.
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You could easily use the players time logged in for that session, either in real time or doing a quick playerfile reading and getting the difference from when they logged in to when they logged outā¦. Money for maintanence would then come from that lol. And too make it so its not going to hit your bank massivelyā¦ Have the amount to be paid done on a level basis, higher level higher amount.
Means all the charges are porportionalized to the players current levelā¦ Even if you whack the money on one characterā¦ to only use when you need to transfer moneyā¦ the character you use on the regular only pays a little bit, but the character with all the money on is going to pay out a heck of alot moreā¦ so it pretty much evenās itself out.
As for if I would use this? I dunno I think its a good idea, its not like you have to implement it on your own server
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yea, i thought of logged-in time, too, not of real time. and the charge to be depending on the ship (maybe with a factor near to 1.0 depending on the very level). so, you have the choice to fly your starflier, but better have a trading ship if you want to fly your osiris.
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In WTS we got bored by the ācash onlyā ranking since a good while.
So I d try to find a work around.Using the ādocking restrictionsā of FlHook we created
āsecurity passesā allowing access to bases selling the real big ships
or other special things, like cloakable ships and such stuff.To get these āsecurity passesā the player needs to have a proper
reputation with 2 special factions, which donāt do much more than
ā sell those āsecurity passesā depending on reputation
ā change reputation slowly with certain npc or PvP kills (using another feature of FlHook)This work around basically works.
It is very hard to balance and it seems not so easy to understand
for certain players, how it works.
And it earned us a lot of complains.
By now I m hoping for a FlHook feature, to set reputation
by npc kills, play time etc.