Dev's Limit Breaking 101 Techniques
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@Venemon Oddly, yes. I don’t know what happened before, as I double-checked. Well, all good now.
EDIT: is there a reason you include the unchanged bytes in your offsets? I omit them in KraftFragment.
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While the list is under construction, my text-formatted version can be found at KraftFragment, which gets updated regularly. I plan to eventually turn all the offsets to adoxa’s Bwpatch’s format, but that could take a while…
@IrateRedKite: do you plan to actually make the json payload the ‘official’ version of the list and hence discard the current md-based version?
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to Gold_Sear on global:last_edited_by,
@Gold_Sear said in Dev's Limit Breaking 101 Techniques:
@IrateRedKite: do you plan to actually make the json payload the ‘official’ version of the list and hence discard the current md-based version?
This is the the plan! It will however, generate a human-readable .mdx page on the wiki that can be filtered by field, etc once it’s all done. Crash offsets works similarly right now, just without the filters.
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@IrateRedKite : thanks for replying this fast! I plan to work on the json payload for a few hours a week; some offsets are harder because their origin URL can be tricky to track down.
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An update! I’ve done the equipment section today. Had a ton of luck using this tool to convert the markdown pages into a json object. It’s still a ton of manual work, but this takes a bit of the tedium out of it.
@Gold_Sear Thanks for the PR for the visibility section, hugely appreciate it!
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I updated KraftFragment, it now contains @Venemon s latest offsets.
EDIT: did some work on the json payload.
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@IrateRedKite : I will finish the Visibility section on March 6, after being busy for over two weeks. Apologies for delay.
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to Gold_Sear on global:last_edited_by,
@Gold_Sear Hi there, no worries at all! I’ve been slow on updating this as well, have a ton going on right now and it’s been hard to find the time for it!
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@IrateRedKite Finished the Visibility section (a few minutes too late ).
EDIT: will check tomorrow what the next section for me is gonna be…
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to Gold_Sear on global:last_edited_by,
@Gold_Sear Awesome, that’s great news! I’ve accepted your PR, so that’s visibility in. I’ve got a set of night shifts, so going to see about getting the ‘HUD’ and ‘Miscellaneous’ pages in over the next few days when it’s quiet.
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Show all group members on the nav map:
Freelancer.exe, 08DC07, E9 85 FD FF FF 90 90 90 -> 83 C5 18 E9 82 FD FF FF
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@BC46 said in Dev's Limit Breaking 101 Techniques:
Show all group members on the nav map:
Freelancer.exe, 08DC07, E9 85 FD FF FF 90 90 90 -> 83 C5 18 E9 82 FD FF FF
I wasted an entire month trying to figure this out lol (and failed)
nice find, I thought it was drawing only one icon for the group, didnt know thought probability of they are stacked together -
Sorry about that, I should’ve told you sooner. @Skotty asked me a while ago if it was possible to display more than one group member, which I guess was around the same time when you started investigating it. However, due to my busy schedule I couldn’t have a proper look at it myself until last Thursday.
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Awesome! I’ll get these into KraftFragment on Wednesday or Thursday.
@IrateRedKite lost a little bit of track on the json payload, it is not very easy to see which sections are todo, maybe you can temporarily post the sections todo on KnowledgeBase (including which ones you are planning to do)?
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to Gold_Sear on global:last_edited_by,
@Gold_Sear Sorry I’ve been absent, was moving house! I’ll see about doing a pass on this tonight and at least making a list of sections that still need work if I can’t get the scripts working properly to generate the page.
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I’ve also come across RL; finally updated KraftFragment.
@IrateRedKite : good to see you back! -
Sorry for the long delay, it’s been a busy few weeks and I got a bit caught up in some FLHook stuff which ended up eating way more free time than I thought it would.
Sections that still need doing are:
HUD
Miscellaneous
Missions
NPCs
Reputation
Server Operation
Systems
Turret View and Mouse
Visibility
Visual EffectsGoing to get a couple of these done this afternoon, and will edit my post to cross them off the list.
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@IrateRedKite Visibility is done