Dev's Limit Breaking 101 Techniques
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to Gold_Sear on global:last_edited_by,
@Gold_Sear Awesome, that’s great news! I’ve accepted your PR, so that’s visibility in. I’ve got a set of night shifts, so going to see about getting the ‘HUD’ and ‘Miscellaneous’ pages in over the next few days when it’s quiet.
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Show all group members on the nav map:
Freelancer.exe, 08DC07, E9 85 FD FF FF 90 90 90 -> 83 C5 18 E9 82 FD FF FF
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@BC46 said in Dev's Limit Breaking 101 Techniques:
Show all group members on the nav map:
Freelancer.exe, 08DC07, E9 85 FD FF FF 90 90 90 -> 83 C5 18 E9 82 FD FF FF
I wasted an entire month trying to figure this out lol (and failed)
nice find, I thought it was drawing only one icon for the group, didnt know thought probability of they are stacked together -
Sorry about that, I should’ve told you sooner. @Skotty asked me a while ago if it was possible to display more than one group member, which I guess was around the same time when you started investigating it. However, due to my busy schedule I couldn’t have a proper look at it myself until last Thursday.
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Awesome! I’ll get these into KraftFragment on Wednesday or Thursday.
@IrateRedKite lost a little bit of track on the json payload, it is not very easy to see which sections are todo, maybe you can temporarily post the sections todo on KnowledgeBase (including which ones you are planning to do)?
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to Gold_Sear on global:last_edited_by,
@Gold_Sear Sorry I’ve been absent, was moving house! I’ll see about doing a pass on this tonight and at least making a list of sections that still need work if I can’t get the scripts working properly to generate the page.
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I’ve also come across RL; finally updated KraftFragment.
@IrateRedKite : good to see you back! -
Sorry for the long delay, it’s been a busy few weeks and I got a bit caught up in some FLHook stuff which ended up eating way more free time than I thought it would.
Sections that still need doing are:
HUD
Miscellaneous
Missions
NPCs
Reputation
Server Operation
Systems
Turret View and Mouse
Visibility
Visual EffectsGoing to get a couple of these done this afternoon, and will edit my post to cross them off the list.
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@IrateRedKite Visibility is done
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to Gold_Sear on global:last_edited_by,
@Gold_Sear Fantastic! I’ve crossed it off the list.
@Laz has kindly put together a demo page where the json payload will render (this will eventually move to where the main page is when it’s done) so we can see how things will look when finished.
You can find it here: https://the-starport.com/wiki/fl-binaries/limit-breaking-v2/
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@IrateRedKite I added some more offsets to the payload, as well as additional URLs of already added ones and updates/bug fixes.
Since some of the offsets (eg the max credits in MP) date from the lancersreactor.com era, could you perhaps please re-activate the search function over there? I’ve managed to find the original Limit Breaking 101 topic but not much more. -
@Gold_Sear I’m afraid since it’s been converted to a static html site, that is no longer possible. However it should have been indexed by Google now. Try something like: site:lancersreactor.com test
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@Raikkonen thanks, that should work too
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I added some more stuff to the json payload. No new sections, just some extra offsets and URLs, as well as bug fixes.
Also, I restored the offset format as in the old Limit Breaking 101, as adoxa requested back in the day, to make copy-pasting the offsets easier.
@IrateRedKite Permission to do this for all offsets please. -
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to Gold_Sear on global:last_edited_by,
@Gold_Sear Thanks for the additions!
Don’t change the format in the JSON payload right now, what we can do is set up a filter that lets you toggle between the
0x
format and the one that just lists out the address so we can make sure any leading zeros are added as appropriate on the final page without a bunch of extra work. I think it’s okay to leave your PR as it is though. I don’t think it will mess up any parsing! -
@IrateRedKite ah, thanks, just did some bug fixes from my part that need to be pulled aswell
EDIT: will revert it in the next commit
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An update: I did some work on the ‘equipment’ section (mostly).
While underway, I simultaneously edit KraftFragment to BwPatch format, will be updated once I’ve gone over the entire list.
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@BC46 said in Dev's Limit Breaking 101 Techniques:
Show all group members on the nav map:
Freelancer.exe, 08DC07, E9 85 FD FF FF 90 90 90 -> 83 C5 18 E9 82 FD FF FF
Update:
When I came up with this patch, there was one thing I overlooked. If you had one or more group members that were docked at a base, the original problem would still partially occur.If anyone has applied this patch already, please undo it and apply these instead:
Freelancer.exe, 08D89B, 90 90 90 90 90 -> 83 C5 18 EB 50 Freelancer.exe, 08D997, 55 -> 00
Now it should work as intended.
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I’ve powered through and completed the HUD section on the new limit breaking in it’s entirety, may get another chunk done this afternoon. I think I may also do a pass of this thread again and ensure any new offsets are added to the new page if they’re not already present.