Dev's Limit Breaking 101 Techniques
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-0.243f in Freelancer.exe, 0xe0f6b, 0xe0f6b = y offset for contact background box, change to -0.265 for 1280x1024
EDIT: -0.340 in Freelancer.exe, 0xe0f63, 0xe0f63 = x offset for contact background box
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It’s not a fixed value. I think the 34000 mentioned is made up of 10000 (the vignette size) and 24000 (dunno, but it varies according to object). It seems all you need to do is just increase the size of your vignette zones.
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And so it is. Interesting. Thanks for pointing that out.
MK
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Since I thought increasing the vignette size might not really be an entirely practical solution, ended up having another look. Whilst I still didn’t find where the 24000 (actually 80) comes from, I did track down a multiplier.
300f in content.dll, 0x116608, 0x117608 = multiplier for zone distance - increase to allow randommissions further from base ~adoxa ```Didn't test it, so I don't know if it has an effect on anything else.
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BTW, anybody tried to fix ship shaking(that annoying when far from the centre)?
There was an idea to make a system with multiple centres, but nothing is heard of results….
Is there any way to fix this code mistake???
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It’s not a “mistake” so much as it is an inherent problem with how FL stores positions internally. I doubt there’s a solution without requiring extensive rebuilding of the game…
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A similar question is if it is possible to prevent ships from shaking when getting hit while having shields offline.
Can this be fixed? -
Has anyone found out yet how to rename freelancer.ini?
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Change the reference to it in Freelancer.exe?
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Which offset is it at then?
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Do an ascii search mate.
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Found it after trying several hex editors. Thanks for the hint!
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Not a problem man! Glad you got it figured out.
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Guys, i’m after increasing some visual FX on a black hole. I want to view the effects from 50k away. I’ve edited the server dll thinking the vis beam needs increasing, no joy. I’ve edited the effect type setting to 1mil and defined it to be used by the effect, no joy.
Only entries i can see without altering ale files are for smoke, explosion and large proj. Are there any specific to normal visual effects where i can change the viewable range and pbubble settings?
Before anyone says anything, this all works up to about 4 or 5k away from the blackhole, then the FX stop showing so its def a visibility setting or hack for standard fx view distances that i’m after. Cheers in advance
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The EffecType’s radius and pbubble values are properly setup?
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the values in effect type are radius set to 1mil, same for the pbubble settings. As per your entry in the list of hacks i even altered the vis beam in server dll, thinking that would increase the range, no joy. I haven’t altered anything in the exe file yet as those values listed seem to be for other FX types
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Does modifying the [EffectLOD] values in FX\effects.ini have any effect?
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No, but i can go and alter some values and see what happens
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Don’t see any changes.
Ok, here’s small video to show what’s happening. I’m 5.4k from the effect and all is fine. I move back to 5.5 and it disappears. I move forward and it comes back. Very odd.
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How did you attach the effect on the solar?
281/1126