Dev's Limit Breaking 101 Techniques
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Well, let’s see… Apply the patch, edit market_misc.ini and change Javelin to 1, its ammo to 5 and the Stalker ammo to 0; edit market_ships.ini and change Rhino to 1. Start Freelancer, buy a Javelin and it disappears; go to the ammo, I only have 5, can’t buy more; Stalker is still available. Go to the ships, buy a Rhino, still there. Conclusion: the patch applies to weapons and ammo (but leave the item out rather than set it to 0); it does not apply to ships. Now what stopped you from doing that?
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Jason needs a hug
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@ adoxa
This patch limits the items in stock,
but I think it just exit the base and go back to buy items not in stock before, this is true?@ foxUnit01
‘disable money-based rank’ is not my hack it comes from adoxa, and not “HUD: Contacts / Weapons List / Wireframe” but “Misc”. -
@adoxa:
All my fault mate…
Did the test prior to ships and was wondering if I made a mistake while doing the patch… cause it worked with commodities.
I figured out that I was applying the patch on a wrong exe-path of my new modversion-files I´m currently working on. Sometimes it was working with commodities… sometimes not… switched here and there and so I was a little confused.Thanks anyway and sorry for bothering you folks with this…
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@starworld: You dare ask that after the reply I gave J.R.? How long does it take to launch and dock? And, iirc, it was already answered when the patch was first presented.
@J.R.: Well, okay then. That does explain the four question marks…
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freelancer.exe 911D6 65->63 = on "NavMap not available" initially do hide some controls (part 1) freelancer.exe 91233 EB078BCEE874030000->BB01000000EB0231DB = on "NavMap not available" initially do hide some controls (part 2) freelancer.exe { 94652, 94666, 9467A, 9468E, 946A2, 946B6, 946CA, 946DE } 6A01->5390 = on "NavMap not available" initially do hide some controls (part 3)
St02->Open NavMap: top controls visible.
Universe Map->Player Location->St02 : top controls hidden. :? Looks like bug. -
Here’s a game limit that, to my knowledge hasn’t been fixed — I wasn’t even aware of its existence:
There is a limit on where you can place stars on the Universe map The Universe Map’s usuable area is smaller than it’s visible area.
At least, I run into a left margin, and I presume there might be right, top and bottom margins too, but saw no need to test them, as the left margin is already an annoyance.
Why is this an annoyance? Well, Adoxa’s Territory plugin, especially combined with smallers stars and thinner nav lines, make it possible to create a much more interesting map! But the limit for placing stars falls well withing the visual map, and I actually planned (as in: spend my free time of last week on expanding on my nav map) quite a bunch of systems outside of the margin, of which existence I was not aware.
Example: both these systems are displayed at the same x-coordinate:
;========================{ Sirius A } [system] nickname = Ca01 ;file = pos = -3.00, 3.0 visit = 1 strid_name = 524308 ids_info = 526307 NavMapScale = 1 ; ;========================{ Sirius B } [system] nickname = Ca01 ;file = pos = -2.50, 3.5 visit = 1 strid_name = 524308 ids_info = 526307 NavMapScale = 1
Does someone know what offset(s) should be changed, to expand the useable region on the Universe map?
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Adoxa emailed me the solution for the above problem:
Freelancer.exe 0967CD 3C->A0 = allow all positions on Universe map (visible region roughly -2.4,-2.7 to 17.3,17) ~adoxa
Btw good to see the Starport is back online again
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@__foxUnit01__
This hack is not good :
freelancer.exe 27ADCA 25->1C = filter out incompatible builds on server list by default ~FriendlyFire
Adoxa write solution here.–---------------
@__adoxa__
How to edit maximum number of characters in “NEW CHARACTER” input box ?
(limit max is 23)-
Another question :
I found that talking about a problem with the hack
(server.dll 08B450 526500000000f = square of distance from the center of the system over which your ship explodes in multiplayer)
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=49830#forumpost49830
A solution to remove vibration on the ship or not(never)? -
Another question :
I have a problem with this hack, not work.
server.dll 08B450 526500000000f = square of distance from the center of the system over which your ship explodes in multiplayer
But if I change f to d, this hack work.
What is a good hack?
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starworld wrote:
How to edit maximum number of characters in “NEW CHARACTER” input box ?
(limit max is 23)1. Get the source.
2. Find the right define and change it.
3. Compile & release.2 is trivial; 3 might be challenging, but doable; 1 is where it all goes wrong…
I found that talking about a problem with the hack
(server.dll 08B450 526500000000f = square of distance from the center of the system over which your ship explodes in multiplayer)
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=49830#forumpost49830
A solution to remove vibration on the ship or not(never)?It’s only a solution if you make it smaller, so you explode before you shake. See above…
I have a problem with this hack, not work.
server.dll 08B450 526500000000f = square of distance from the center of the system over which your ship explodes in multiplayer
But if I change f to d, this hack work.Yep, it should be double, fixed the wiki.
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I do not want more characters, but put the limit “name” to 18 characters. (limit max is 23)
I would kept 5 characters for the Tag of the faction, add with flhook in the player’s name.
Because if the player writes a name of 23 characters, I can not put the Tag…Thank you for all.
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That’s not a bug or a feature, it’s a fundamental limit of 32-bit floating points. You won’t find a fix without some major modifications of the underlying engine.
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adoxa wrote:
freelancer.exe 1855C0 74->EB = scale ship to fill the preview ~adoxaHm…, only Root part of the ship is used, for scale calculation?
Some ships , I see not fully. -
Change radius manually - seems to be by Milkshape
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In this code, [ebp + 0x32c] contain archetype ID of the ship .
I made hook, for some fixed scale, depending on ship class.