Dev's Limit Breaking 101 Techniques
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Some hacks which I posted in the HDE Discord and private chats but as far as I know aren’t used anywhere else:
rp8.dll, 6AD9, 0i = display adapter index, i.e. the monitor Freelancer will run on (0 = main adapter/monitor). ~BC46 02/03/2024 13:44
content.dll, CCFAD, C2 -> C1 = Ignore gate locks (prevent access denied). ~BC46 08/08/2024 22:05
content.dll, 1195C0, 0.2f = Reputation needed for factions to offer missions on the job board. The player's reputation must be greater than or equal to the given value in order for the missions to show up. ~BC46 22/09/2024 14:47 content.dll, 1195BC, -0.2f = Second minimum reputation needed for factions to show missions on the job board. This value is only tested if the minimum specified at 1195C0 is not met. The player's reputation must be greater than the given value in order for the missions to show up. ~BC46 22/09/2024 14:47 content.dll, 60D0F, 74 -> EB = Faction NPCs will offer missions regardless of the player's reputation. ~BC46 22/09/2024 14:47
shading.dll, F94B, 0C -> 00 = Fix color banding with 24-bit TGA textures (render them as 32-bit). ~BC46 13/01/2025 12:03
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Good to hear! For Freelancer HDE I encountered a similar issue where my upscaled mission and news images looked bad in-game because they were saved as 24-bit TGA. At the time I worked around it by saving them as 32-bit TGA or dds instead. Now we finally have a proper solution.