Hack Request/ Enable Unused Feature
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Jeider wrote:
How this make visible?To make animated part? or gun upgrade - somewhere here was topic about gun parts
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Got it. You may to use weapon enchancer to try to animate gun model http://the-starport.net/freelancer/forum/viewtopic.php?post_id=6322#forumpost6322
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Is the gun fired meant to have an animation calles sc_fire, or is the ship that fires the weapon?
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http://www.youtube.com/watch?v=KtlNbmlvGM8
0:35
Is this possible? -
Ah, head rotating at the cabine?
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FriendlyFire wrote:
No. You’re going to have to wait for the DirectX 9 port Freeworlds is developing.How about dx11 http://www.rastertek.com/dx11tut30.html ?
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HeIIoween wrote:
FriendlyFire wrote:
No. You’re going to have to wait for the DirectX 9 port Freeworlds is developing.How about dx11 http://www.rastertek.com/dx11tut30.html ?
#define NUM_LIGHTS 4
If your DX11 means also having only 4 lights, that’s a pretty bad deal.
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;(
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Written in the description is:
Also note that DirectX 11 with HLSL has no limitation on the number of point lights you can have in a scene, it is completely up to you.
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And different videocards supports different number of a lightsources and there is several ways to unlock this feature )
More: Use Chrome to translate: http://www.gamedev.ru/code/faq/?id=3575
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Is it a real laser I 've seen at 1.47 in the E3 2001 FL trailer?
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Freestalker.fr wrote:
Is it a real laser I 've seen at 1.47 in the E3 2001 FL trailer?Already done.
http://lancersreactor.org/index.php?page=Thread&postID=408175#post408175
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I know but I see it done continuously damages if you take a closer look to the scen.
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Huh, did not tried lasors yet, but if i will try - only for repair guns
At the moment we researching
damage_per_fire and use_animation for guns ;/
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I’ve seen a video from a French website where you can teleprt you : http://www.jeuxvideo.com/videos-editeurs/0000/00004347/freelancer-pc-demonstration-00010428.htm .
That is amazing! -
That is also an early beta of the game. Interface changed a lot after Microsoft got involved and sadly, dumbed down. Many other features were removed.
I remember the early 3D radar that FL had as well. Reason that got taken out is it never worked properly but that’s another story
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adoxa wrote:
They do use Sc_fire, it’s just not apparent (I hacked the animation to use the bay doors - fire the gun and the doors open).Please, say how?
I remember Jeider’s cool thing and interested is that same animation implementation?
Thanks
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Yea, hack is needed. But when its used that way, can you remember, how the animation plays?
1. You start to fire and hold fire, while doors open and than close and circle that animation while you hold fire.
2. You start to fire and hold fire, while doors open and stay open until fire is released when a close door animation (end animation) is played.In case its 2nd, than I would be interested knowing that hack as only possible way to trigger animation (instead default Jettison Cargo way that is already used).
Still I wonder how Jeider (shame that videos are unavailable) activated Sc_fire on gun?