Problem: Custom weapon in-game don't show…
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Davis wrote:
You should upload at least the cmp of your turret to have a look, you will get answer much sooner I guess.Yup, would be best. I’m doing weapons at the moment, I can take a look. pretty sure some of the other guys will also give you a definitive answer
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Here is the custom turret:
Please take good care of it… hehe! :lol:
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I want the turret to show up when I am on dock/land…
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I want the turret to fire in every directions… 360 vertically and horizontally…
I only assign the Angle Max and Min to 360 and -360 respectively; and the Weapon Axis Y to 1, X & Z are zero from HardCMP… -
By the way the HpFire01 is attached to ROOT and not to l_autocannon_barrel_lod1…
So what is the problem? Please help…
Fix the numbers 1, 2 & 3…
Thank you…
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wasabitoy wrote:
- I want the turret to show up when I am on dock/land…
Re-exported to milkshape, model separated to base and turret components. Was single group before
- I want the turret to fire in every directions… 360 vertically and horizontally…
I only assign the Angle Max and Min to 360 and -360 respectively; and the Weapon Axis Y to 1, X & Z are zero from HardCMP…
hardpoints and rotation set to 360, make sure you set the same on your ship model
- By the way the HpFire01 is attached to ROOT and not to l_autocannon_barrel_lod1…
now attached to the turret_lod
Tested in space and in dock, shows up fine. You might want to adjust the HpConnect hardpoint, wasn’t sure where it was supposed to mount
So, you have to export it properly from milkshape, set the item to “weapon” and assign the groups accordingly
Nice weapon, (quite a few triangles in there tho), reminds me of the Laser gun from Serious Sam
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That was exactly what I searched for the quad photon blast turrets of my morgenstern CGB, could I modify it and add it to my mod please?
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Davis wrote:
@ST:I know what LOD stands for and what these values are and how can set them but ok, I forgot to delete the rest of the LOD’s values I admit, you were correct it has only one LOD mesh. (but it won’t hurt).
And it’s just a test to check if his turret appears properly or not.It’s just when others who don’t know read stuff like this they can’t tell if it’s true or false.
So it’s best to correct it.
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@ Thaddeus
Thanks… it works fine now…
The turrets show when I am dock/land.
I can fire the turret up and down…
Lastly, the attached to: is change from ROOT to turret_lod1… Is it okay if you use that turret_lod1 rather than l_autocannon_lod1???
Thanks again for your kind help…
Appreciate it…
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wasabitoy wrote:
Lastly, the attached to: is change from ROOT to turret_lod1… Is it okay if you use that turret_lod1 rather than l_autocannon_lod1???I was working on some Rheinland weapons at the time and just used their part names, base/turret/barrel, but you can name the parts anything you want afaik, I change the .3db parts and the .vms files to individual names using utf-xml, stops any duplicate crc issues
Thanks again for your kind help…
Appreciate it…
no probs