Freelancer 2 (?)
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Bas wrote:
“It was meant to be a MMORPG.”
source?http://www.cgwmuseum.org/galleries/index.php?year=1999&pub=2&id=184
Ausgabe November 1999 -
I think Microsoft games probably has a list of game ideas on some chalkboard at somewhere, and then there’s the accompanying printed documents regaurding the freelancer sequel which was scrapped sitting in a gray cabinate at someones cubicle which has been handed down from Department to Department, as well as the accompanying files for the source code sitting in a mapped drive like this …
Z:\Projects\Backup\Old\Retired Games\Microsoft Games\Digital Anvil\Users\hj3894\Users\Desktop\Freelancer2 (Copy 5)\Source\Bin\Debug\Old Stuff ({32890730892738027-3289070372–378289390238927389.}).zip
Which is password protected by something like P@ssword
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Not a MMO… but a early scaled down MMO / Space / RPG with persistent world stuff… really RPG heavy though… at least that was the original design intention was (as far as i have read in the past)…
I know it’s been stated before… as that was the catalyst (finding that out) that drove me into modding InSaNiTy… hehe
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Hunor wrote:
I just found this videos:http://www.youtube.com/watch?v=5KTaoWBhQcM&feature=relmfu
http://www.youtube.com/watch?v=QbOX9nwHLcM&feature=endscreen&NR=1
???
Very interesting.
Seems like some kind of russian guy according to username
(although youtube says he is from UK) -
I think he just likes playing IL2 a lot
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Anyone know something about this? A web site, some description, any information?
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I dont have a clue
looking around his YT channel i found this -> http://www.youtube.com/watch?v=v9Jjf70suDA
and looking around @ lancersreactor i just found this:
http://www.lancersreactor.org/index.php?page=Thread&threadID=45083so there definitely some guys out there who just started doing things
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Vital wrote:
Freelancer: Mad Hunter’s SOUL mod –-> try too google this.So who is that guy??
it’s me
as for my FL style game remake here’s some of it’s implemented features:
-> login server with account database, character creation, startup char templates.
-> world division by zone servers (a single ZS can run several systems) + master zone server.
-> world synchronization(creation/modification of any object), smooth physics, working PvP.
-> customizable ship appearance depending on equipment
-> .ini based data scripts like FL has(visual effects, systems, equipment, ships etc)so basically it has much more than what is presented on my few videos
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w0dk4 wrote:
So at youtube you repeatedly said it’s just a tech demo, are you going to further work on it or drop it eventually?Because it looks pretty good so far, especially the features sound nice!
There’s already a project doc(thanks to some other dudes that help me with it), about 18 pages, so at least I have strict stated goals what to finish. Not sure about dropping, too much effort already spent(both code and models). Anyway, Im going to implement at least all of the current FL gameplay features, then dunno, it’s quite far time point for a solo project: maybe find fat publisher?
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Vital wrote:
massdriver wrote:…maybe find fat publisher?
Perhaps Microsoft?
lol’d
That sounds like a terrible idea. -
well “find a publisher” here I mean that “finished” tech demo could be a starting point for a bigger project, if not, well at least it will be a good platform to build up FL style worlds.
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Well for this project if you want to make money your best bet is to get MS backing. They own the copyright to FL and if you try to go with another publisher you run the risk of them suing you into poverty. Your other option is to release it as a free game, MS tends to ignore that type of remake since it usually helps make money for the original. Then again if you do it well enough they may simply buy you out…