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How to do?

Scheduled Pinned Locked Moved Coding
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  • W Offline
    W Offline
    Wolfie
    wrote on global:last_edited_by,
    #1

    how do i get a jump hole working as a docking ring??

    ive allready made it work on SP but not MP

    i mean…the jump effect is still there and on SP i just can press escape and im docked but not on MP + on MP when i undock im suddenly in the sun corona?

    EDIT: server log:

    Loading initial data…
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General:DACOM: initialize: dllpath: ‘D:\Games\Freelancer\EXE’
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General:DACOM: initialize: Loading DLL’s from [libraries] group.
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL ‘D:\Games\Freelancer\EXE\readfile.dll’ [1.11.173]
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL ‘D:\Games\Freelancer\EXE\engbase.dll’ [1.11.173]
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL ‘D:\Games\Freelancer\EXE\x86math.dll’ [1.11.173]
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL ‘D:\Games\Freelancer\EXE\rendcomp.dll’ [1.11.173]
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL ‘D:\Games\Freelancer\EXE\system.dll’ [1.11.173]
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL ‘D:\Games\Freelancer\EXE\Thorn.dll’ [1.11.173]
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL ‘D:\Games\Freelancer\EXE\DebugLib.dll’ [1.11.173]
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL ‘D:\Games\Freelancer\EXE\rp8.dll’ [1.11.173]
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL ‘D:\Games\Freelancer\EXE\shading.dll’ [1.11.173]
    C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL ‘D:\Games\Freelancer\EXE\FLHook.dll’ [0.0.0]
    C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline
    C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading ‘DirectX8’ [] returned [OK]
    C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading ‘MaterialLibrary’ [] returned [OK]
    C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading ‘TextureLibrary’ [] returned [OK]
    C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of ‘Animation’ [] returned [OK]
    C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of ‘Hardpoint’ [] returned [OK]
    C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of ‘RenderManager’ [] returned [OK]
    Starting logic thread…
    Server running, ready for log in.
    Connecting to list server…
    LOG: Login on account someMPID (“C:\Documents and Settings\fgfsdgf\Mine dokumenter\My Games\Freelancer\Accts\MultiPlayer\someMPID”)
    LOG: Delete character on account someMPID (“C:\Documents and Settings\fgfsdgf\Mine dokumenter\My Games\Freelancer\Accts\MultiPlayer\someMPID”)
    LOG: Create character on account someMPID (“C:\Documents and Settings\fgfsdgf\Mine dokumenter\My Games\Freelancer\Accts\MultiPlayer\someMPID”)
    E:\FL\Scratch\Source\Common\CSolar.cpp(348) : *** ERROR: UHH index not 0
    Failed to make connection to list server…
    Connecting to list server…

    1 Reply Last reply
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  • W Offline
    W Offline
    Wolfie
    wrote on global:last_edited_by,
    #2

    BUMP!

    1 Reply Last reply
    0
  • W Offline
    W Offline
    Wolfie
    wrote on global:last_edited_by,
    #3

    nevermind…found out of it 😄

    1 Reply Last reply
    0
  • C Offline
    C Offline
    cheeseontoast Historic Supporter
    wrote on global:last_edited_by,
    #4

    lol 😛 post the solution so we may archive it! 😄

    1 Reply Last reply
    0
  • W Offline
    W Offline
    Wolfie
    wrote on global:last_edited_by,
    #5

    just change the “type = JUMP_HOLE” to “type = DOCKING RING”

    tho the jump hole effects may disappear

    1 Reply Last reply
    0
  • FRF Offline
    FRF Offline
    FR Historic Supporter
    wrote on global:last_edited_by,
    #6

    Wolfie wrote:
    ……E:\FL\Scratch\Source\Common\CSolar.cpp(348 ) : *** ERROR: UHH index not 0….

    Anyone any idea, what causes that error?

    1 Reply Last reply
    0
  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #7

    Why docking ring, not station?

    1 Reply Last reply
    0

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