Freelancer don't want to go into Space
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CF as in crossfire? If so you’re probably in the wrong place, try asking OP! Although I doubt it’s a problem with his mod, quote OP “The massive size of the mod is pure result of it’s quality…”
All joking aside, if it’s a mod and not one that you’ve made yourself, ask the guy who made it.
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I post the entire FLspew.txt it may help you better.
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Does vanilla FL work?
Did you modify the CF mod or are you trying with the original CF mod?
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There’s the fix for the error.
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Sushi, it doesn’t work…
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Wha? Using Adoxa’s .dll it doesn’t rectify the issue? I’m stumped then. Are you sure you installed it correctly? Just to double check.
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you can try running FLScan and FLErrorChecker to see if there’s anything those can pick up.
Usually when your game crashes on launch it’s because your ship is unlaunchable (missing a tractor, engine, etc.) or because there’s a mismatch in the system files between the client and the server. That at least has been my experience.
Are you getting any cheat messages when you get dumped? Is it just the client that’s crashing, or the server also?
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Bas wrote:
Does vanilla FL work?Did you modify the CF mod or are you trying with the original CF mod?
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@ Bas : Vanilla works but peoples don’t want to speak and I’ve set the starting point at New London with CFopenSP1.1 but that was the same with New York.
@ Robocop : No it’s not that. I’ve already used FL scan and SDK 1.5 gets 21 errors instead of 130 with SDK 1.3. And also the loadouts of the ships doesn’t matter here.
@ Sushi : I will try to overread the DLL. I shall read her 6 or 7 times. What do you need to do to make Adoxa’s dlls working? I know I must add it to Dacom.ini! But is there something else??
By the way, I use JFLP and Hudshift! Is there something with them?
In fact I put my headphone and I have the speakers.
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ermm wow…
You’re using so many different ‘features’ that there’s no good way to identify what the problem is without doing it the hard way.
I’d recommend going back to vanilla and making sure all is well there. Then start adding in each feature (mod, hack, whatever) until the problem comes back. The last one you added is the problem then.
Vanilla to me is the game install, the 1.1 update, and the JFLP patch (or SDK1.3) if you prefer that one.
Once you can verify that all is working well there, you can then start adding in your adoxa hax.
BTW, I don’t think you should use SDK1.5 AND JFLP. You should choose either/or, and by all accounts, SDK1.3 is the last recommended stable version. So it would be either SDK1.3 OR JFLP, but not both.
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I will try to uncheck Hud Shift.
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Look, do a clean install of freelancer, then activate crossfire, play!
Don’t patch your freelancer install unless the mod requires you to do so. Any of the major mods will likely include all of the necessary fixes and widescreen support.
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did you re-activate crossfire?
I am not entirely sure, but I recall that there might be a problem with the FL installation if you disable to CF mod. Means, everytime you deactivate it, you might need to reinstall the game.
Though, I must admit the last CF version I tried out was 1.7, it is actually just a random idea.
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That is not Crossfire 1.81 it is the open singplayer 1.1 for older version of CF (before 1.7) but it works well before with MyMod so that is not the problem or if it is, please add a link to redownload it!.. I’ve probably an Idea… If it is FLMM… It may make bugs… I must redownload it! I will try this now.
EDIT : THAT WAS CF Open SP 1.1!! Please ! do not download any of Crossfire files! they all sucks. Today it works and the tomorrow it doesn’t work!
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Well, it is most likely what I described. FLMM has somehow issues bringing FL back to the vanilla states when deactivating the mod. You need to reinstall FL everytime you do.
Tip: Make a copy of a vanilla installation and simple copy it if problems occur.
Glad I was able to help you out.
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It’s not CFopenSP1.1, it is FLMM 1.31, I will test 1.4 now, I think it is better!!>=[
EDIT : I’ve always a problem, test FLMM 1.5.
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This is so confusing it’s bordering on the rediculous.
What are you talking about here?
So far I’m hearing crossfire, but I have no idea what version you’re talking about anymore. Then you’re talking about sdk1.5, jflp, plus your mod. Mental.
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Timmy51m wrote:
This is so confusing it’s bordering on the rediculous.What are you talking about here?
So far I’m hearing crossfire, but I have no idea what version you’re talking about anymore. Then you’re talking about sdk1.5, jflp, plus your mod. Mental.
+1
Why do you use sdk1.5 or 1.3 for CF or any other mods?! Most of mods have already contained sdks as basic. Or I don’t get it.
CF open SP is integrated when you install the mod it asks you if you want to play SP or MP, there is no need to use another open SP mod but having an older version, well, thats different then. I couldn’t help but ask that Timmy has already asked: what version do you use?
FLMM is simply a mod operator prog, CF works with 1.3 as I checked a couple of times.
So, there is a huge confusion here… -
I’ve a new Freelanver spew.txt for you. It will surely help you.
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not really……
E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Iw03) E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2351700488 is invalid for voice 3073825485 E:\FL\Scratch\Source\Server\space\StarSys.cpp(774) : *** WARNING: StarSystem::exit(): CLI(1) System(Iw03)
you entered Magellan
you saw an npc (of a new faction) who didnt say anything to you
you left Magellan
what this does say is that you are not using the 1.1 patch or a version of it…