Freelancer don't want to go into Space
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Look, do a clean install of freelancer, then activate crossfire, play!
Don’t patch your freelancer install unless the mod requires you to do so. Any of the major mods will likely include all of the necessary fixes and widescreen support.
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did you re-activate crossfire?
I am not entirely sure, but I recall that there might be a problem with the FL installation if you disable to CF mod. Means, everytime you deactivate it, you might need to reinstall the game.
Though, I must admit the last CF version I tried out was 1.7, it is actually just a random idea.
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That is not Crossfire 1.81 it is the open singplayer 1.1 for older version of CF (before 1.7) but it works well before with MyMod so that is not the problem or if it is, please add a link to redownload it!.. I’ve probably an Idea… If it is FLMM… It may make bugs… I must redownload it! I will try this now.
EDIT : THAT WAS CF Open SP 1.1!! Please ! do not download any of Crossfire files! they all sucks. Today it works and the tomorrow it doesn’t work!
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Well, it is most likely what I described. FLMM has somehow issues bringing FL back to the vanilla states when deactivating the mod. You need to reinstall FL everytime you do.
Tip: Make a copy of a vanilla installation and simple copy it if problems occur.
Glad I was able to help you out.
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It’s not CFopenSP1.1, it is FLMM 1.31, I will test 1.4 now, I think it is better!!>=[
EDIT : I’ve always a problem, test FLMM 1.5.
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This is so confusing it’s bordering on the rediculous.
What are you talking about here?
So far I’m hearing crossfire, but I have no idea what version you’re talking about anymore. Then you’re talking about sdk1.5, jflp, plus your mod. Mental.
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Timmy51m wrote:
This is so confusing it’s bordering on the rediculous.What are you talking about here?
So far I’m hearing crossfire, but I have no idea what version you’re talking about anymore. Then you’re talking about sdk1.5, jflp, plus your mod. Mental.
+1
Why do you use sdk1.5 or 1.3 for CF or any other mods?! Most of mods have already contained sdks as basic. Or I don’t get it.
CF open SP is integrated when you install the mod it asks you if you want to play SP or MP, there is no need to use another open SP mod but having an older version, well, thats different then. I couldn’t help but ask that Timmy has already asked: what version do you use?
FLMM is simply a mod operator prog, CF works with 1.3 as I checked a couple of times.
So, there is a huge confusion here… -
I’ve a new Freelanver spew.txt for you. It will surely help you.
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not really……
E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Iw03) E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2351700488 is invalid for voice 3073825485 E:\FL\Scratch\Source\Server\space\StarSys.cpp(774) : *** WARNING: StarSystem::exit(): CLI(1) System(Iw03)
you entered Magellan
you saw an npc (of a new faction) who didnt say anything to you
you left Magellan
what this does say is that you are not using the 1.1 patch or a version of it…
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As I’ve understood, I must download 1.1, isn’t it?
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In truth you shouldnt need it if youre just running SP and not your own server.
Having said that, most client and server hooks including all of Adoxas require the use of the 1.1 patch.
Certainly doesnt hurt to eliminate it from your list of possible faults
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In fact, I wanted to change the haxagonal texture of the Tachyon 02. All time I start with a weapon with that, and that is probably and surely that! I will try to restore the hexagon and if it’s that, I will must rework all tachyon 02 ales. I shall add the new tex in the same txm as vanilla txm.
Try it now, I will make an edit when I confirm that!EDIT : That was that! Sorry… I just didn’t want to imagine it was that! -_-’