Spacescape-0.3
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just came across this tool: http://alexcpeterson.com/spacescape
It’s for generating spacescapes in 6 tiles. Together with the ati cubemap generator: http://developer.amd.com/resources/archive/archived-tools/gpu-tools-archive/cubemapgen/
and a view changings of the tiles:
Z+ load Top texture -> rotate diagonally
X+ Front -> rotate diagonally
X- Back -> rotate diagonally, then horizontally and vertically
Z- Bottom -> rotate diagonally
Y- Right -> vertically
Y+ Left -> horizontallyyou are able to render new starsphere backgrounds up to 4096x4096 per tile “on the fly”.
A detailed how to can be found here: http://unrealoldfriends.activeboard.com/t47250341
All programs are free to use.
I used the search funktion of this board, didn’t find it but think that it might be helpful here and there.
An example from the above mentioned how to:
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It’s also open source!
There is a planet version of the tool at the bottom of the post as well
http://wiki.alioth.net/index.php/Planettool
http://developer.berlios.de/project/showfiles.php?group_id=3577 -
It’s very configurable. I used it to make a few star cubes for my game engine. You shouldn’t have to do any rotations on the maps, just reorder them in your cubic backdrop.
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Nice pointer, Daywalker, thanks.
CubeMapGen is still supported by a new project, and there is a later version (1.6) here: http://code.google.com/p/cubemapgen/downloads/list
The author has a blog here to help with the new features: http://seblagarde.wordpress.com/2012/06/10/amd-cubemapgen-for-physically-based-rendering/
You might also like DDSView by Nicolas Weber to see your Cubemaps quickly: http://www.amnoid.de/ddsview/