Hey
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that one is beyond me but i may be able to point you towards some of the tools for dowload that i have found to work or where recomended to me to help you avoid the buggy ones
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http://the-starport.net/freelancer/forum/dl_attachment.php?attachid=1322028550&post_id=49194
this exporter works
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=49194#forumpost49194
Read chat by [RIP]Fusion for the explanation
I Think This Is the Newest CMPimporter I have pretty much Imported the Intire FL Data base with it ya i got a little crazy
some things will hang up MS3d but often trying it again emediatly will give you successbefore i go further I should probably ask what your using for your 3D programe
theres is a few tutorials out but the common one is drittz tutorial and he uses two different ones but it’s not nessessary
but i would recomend setting youselfe up like he say’s if you don’t already have that end figured out.
http://the-starport.net/freelancer/forum/dl_attachment.php?attachid=1321946947&post_id=49175
i will continue based on your response
hear is a Quick way to decrypt your ini Files
http://the-starport.net/freelancer/download/visit.php?cid=2&lid=21
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Kaytfoh wrote:
I’ll be ok, it’s just more advanced stuff I will likely have issues with, using the quickfix or any other patch usually includes the decrypted files anywaysRemembering how they relate to one another, thats going to take me time to remember.
Well I can help a little there. http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=4553 post #2 made by me will help you with some generic info concerning the cmp/mat relationship, as well as some basic sur and 3db files info and http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=4557 Post #9 can give you a little info concerning the CMP exporter I attached at that post. I by no means declare or consider myself a expert in the field of modding with .cmp/mat/sur files, there are others here at TSP with more knowledge, but I will offer what I can.
Fus
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A simple upgrade to the gfx is to force a load of fx from your video card directly into the game via the gfx card interface. Much simpler than ini editing. I’m talking about anti aliasing and all that crap. Really improves the experience. Then there’s widescreen, got that working as well using adoxas plugin and that works a charm too.
Lots of toys here: http://adoxa.110mb.com/freelancer/index.html
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I know but I’d like it native, once the vanilla experience has been upgraded with DX9, new effects, bump and spec mapped ships and a whole bunch of other stuff (hi-res textures, tweaks etc) along with stuff I haven’t thought of yet lol, I will be repackaging and distributing it via some undecided method.
Typically most of the major advances that have been made in Freelancer have been tied into a mod that people may or may not like (personally I’m not a huge fan of the star wars universe). My goal is to integrate a lot of the advances into a repackaged vanilla install along with a modular scripting framework that can be used to build upon it if people want to mod.
Though this won’t be for a couple of years, I’m starting from scratch again I don’t even have my code base anymore, and have forgotten a lot of the knowledge I had back then.
My hope (as it was back when Uberlancer was around) is to try and bring FL back into the light. But this time I’m doing it solo for now, I’ve learned from that failed project
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Sup Zyos. Hang around, dude. FL is still clinging on.