COMMON ERROR !
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ok…but i dont changed something.i mean i use the normal Freelancer Stations (in my System i deployed a freeport station type).
or could be the problem in the standart loadout or in other words the wrong Loadout for the Stations ( i used Freelancer Explorer to build my systems )
sry again for my terrible english ^^
and my bad try to explain something XDyou must know i know the basics for creat a MOD like creat new Weapons,Commoditys,Equipments,Ships,Standart Beam Effects and so on … but i hate it when my mod get an Error and i dont know how i can fix it.
so thx for you support XD
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Is the server and the client on the same machine?
You may want to make sure that if they’re not, that both machines are running the same mods. -
yes i running the server and game on the same machine
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I wonder if your FLSpew.txt file would give you any hints.
In Windows7 it’s located at C:\Users<username>\AppData\Local\Freelancer\FLSpew.txtIn WinXP it’s located at
C:\Documents and Settings<username>\Local Settings\Application Data\Freelancer\flspew.txt</username></username> -
Trying 2 have a look 4 those errors,
0xbba74b8e gives me a 'ge_bb_engine_01 '.XxSARGExX wrote:
…. CRC Tool says all of these errors are about many standart enginges (i never changed something in the enginges equip !)
…That’s not a vanilla engine.
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I have found many of this engines in some other inis that i never modify so i dont think so .
and i have another question :
Error Checker says that in many of Ships not have the hp_bay_surface
hp_bay_external
entries.Could that be the problem too ? -
actually, isn’t that the bretonian battleship engine?
Here’s a suggestion if you haven’t already tried it.
Deactivate all mods
Reinstall Freelancer
Reinstall the 1.1 update from Microsoft
Reinstall the SDK or the JFLP, whichever one you’re using
Now everything should be squared away as far as your foundation.Now reinstall the mod and see if you still have the same problem. It could be some detritus from past edits or past mods is causing problems.
Then, when you being activating your mod, activate it section by section. When it stops working, you know it’s the last section you activated that’s the problem.
Engines are fairly simple. Unless an anti-cheat program prevents you from mounting an engine on a ship, you can mount a dreadnought engine on a starflier. It looks weird…, but it can be done.
Also, some of the capship engines aren’t complete IIRC, they need to be completed in order for them to work properly.
As far as the hp_bay_surface issues, either your cmps have those HPs and your shiparch for that ship doesn’t, or the other way round. Some ships don’t have them. Those are the hatches that open and close when you dump loot out into space.
Try activating one new ship at a time. When you get the first one figured out, you can use that information to get the rest working.
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robocop wrote:
actually, isn’t that the bretonian battleship engine?Correct - and so it’s vanilla.
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YEAH I HAVE FIX THE ERROR but
it still crash
sometimes i dock it crash and sometimes i fly around !
i dont know what i have to do to fix itcan some one give me a tipp wehre i can search for this problem ?!?
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that’s going to be a problem with encounters then.