FLMM -> Open-Source?
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So, the user should not need to install any of the Visual C++ redists, correct?
That is correct.
What about the newer template.dll file? Is that no longer needed as well?
It is still needed.
Can we anticipate a complete installer package in the near future?
Yes, provided you have a flexible definition of “near”.
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Managed to reduce its size (MFC 10 includes a lot of crap and I had to do a bit of extra juggling to remove it), so find attached a smaller version (well, to be pedantic, the zip is smaller; the exe is bigger but only because I compressed the other one). I’ve also included the newer template.dll, for those that missed it. In addition, static labels (with no item text) have become true suboptions (showing as a proper header).
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Update request: Any word on the complete installer package or is the user to install FLMM1.3(1.4) and then overwrite the existing files with these?
Thanks,
R -
The fellows from our ACME clan build an installer
with the 2.0e version:http://www.gamefront.com/files/23032275/FLMM+2.0e+Install.exe
So don’t wast work an be aware,
how widley your work is appreciated.
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Bad link? I get a file not found error.
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May i request?
If “Unable to find section” then make alert instead and just skip this section silently or by answering Yes/No (ex - do you still want to activate this incompatible mod?) -
@ Adoxa
J, do you still host FLMMv2e anywhere? I don’t see it on your site.R
edit: NM, I found it although a link on your site would be most helpful.