Looking for a X-Wing
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Hi, I have a rebel X-wing available in my shipyard.
You can find it attached to this post. I think I may have other variations, I will check.If you need something else, I have backups of everything I downloaded since 2003 (+40Gb mods, tools, models, tutorials, etc…)
Have fun !
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Wow, great database! Thank you, mate!
I don’t want to open a new thread, so I just post my little question here.
I use Porsches Star Wars ship pack version 6. I really love it. Now I want to play the story again with these ships. But there’s one thing that i would like to change, the speed of the ships. In normal flight the ships speed up to 160 and on cruise speed up to 600. Where can I change these options back to normal?
In fact that the original FL ships are not that fast with the mod activated, Porsche must have changed the speed to every single ship in his mod. But I can’t find a line in the code which is targeting the speed.
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data/equipment/engine_equip.ini
Each standard freelancer fighter/freighter engine will have these two values:
max_force = 48000
linear_drag = 599 (+1 (so 600) from linear drag in shiparch.ini)48000/600 = 80 which is your max speed
Cruise speed is set in data/constants under [EngineEquipConsts]
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These files are not in the mod folder. Just the script.xml and there’s none line of code referring to the engine_equip.ini in it.
When I activate the engine shop mod and the ship pack, every ship of the pack got 2 engines. The original FL ships only one.
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Well that’s probably the answer, if you two engines you have twice the thrust and twice the speed!
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The easiest method I’m thinking if you don’t know how to mod ships or equipement files :
75-->EB freelancer.exe 080942 M0tah allow engines to be sold 0F85-->90E9 freelancer.exe 0808AD adoxa allow engines to be transferred
It will allow you to sell one of the engine. Be carefull, in your mod, there’s no engine for sale, so if you sell the 2 engines, you will have to buy another ship
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Well, when you buy a ship, the loadout of the ship is determined by an entry in data/equipment/goods.ini
Would look like this for a starflier:
[Good]
nickname = gf1_package
category = ship
hull = gf1_hull
addon = ge_gf1_engine_01, internal, 1
addon = ge_fighter_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark01_lf, HpShield01, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallOrange, HpRunningLight01, 1
addon = SlowSmallOrange, HpRunningLight02, 1
addon = SlowSmallOrange, HpRunningLight05, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1Notice the line “addon = ge_gf1_engine_01, internal, 1”
That’s your engine entry.