How to increase dynamic asteroid visibility ?
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NeXoSE wrote:
You sure?I’m sure you can ask this and be answer even in that Chinese forum LOL.
Try this:
placement_radius = 25000Where? whoice one of Chinese forum?
The placement_radius only to do is place those dynamic asteroid, not its visibility.
I still saw those dynamic asteroid sudden appearance in my picture like ghost.
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JONG wrote:
Where? whoice one of Chinese forum?
The placement_radius only to do is place those dynamic asteroid, not its visibility.
I still saw those dynamic asteroid sudden appearance in my picture like ghost.
Why you so sure? remember Mr Sosure will kills your mind.
the 25000 may not a good number, but 2500 is. Try placement_radius = 2500 and set count = 25000 then check the results.
placement_radius is the longest(max) distance radius of every DA’s generation.
In other word, DA will start be generated in this distance. Which means, you can see DA start show up in this distance (=visibility).
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cata123 wrote:
It can get some side effects, for example i made some very big asteroids, and when i played with that number, they spawned behind a planet.
It look very weird.Are you sure? Because i got this problem too few years before, i mean player will respawn far away from planet they launched from. But my problem has been fixed with sur rework.
@jong
I have to warning you that number is crazy, will lags your server and client. However, you can change those number to your favor after you already konw how to use them, good luck.And about Flhook, if you ask me, I’m still using 1.5 because of this bit chaos situation. And you know, i don’t have any public flserver, so which version I’m using is nothing matter.
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The biggest problem with dynamic asteroids, which IMO is the deal breaker, is that they are not synchronized in multiplayer. Each player has their own dynamic asteroids, which will block their sight and weaponry, but others will not see them or collide with them, instead having their own dynamic asteroids in different locations. This can cause all sorts of trouble.
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FriendlyFire wrote:
The biggest problem with dynamic asteroids, which IMO is the deal breaker, is that they are not synchronized in multiplayer. Each player has their own dynamic asteroids, which will block their sight and weaponry, but others will not see them or collide with them, instead having their own dynamic asteroids in different locations. This can cause all sorts of trouble.Oh dear, thanks for pointing that out. I’d just suggested to your good friends over at SWWT they would be a great addition to their mod, best cut and paste your post into a message before they waste any time on it!