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Mbases.ini "character_density = 7" limit

Scheduled Pinned Locked Moved Speciality Modding
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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #1

    For example at New Ark looks like 26 places for NPC-s.
    May we do NPC party at New Ark - 26 NPCs at one place?

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  • ThaddeusT Offline
    ThaddeusT Offline
    Thaddeus Global Moderator
    wrote on global:last_edited_by,
    #2

    So long as enough places are defined in the bar_hardpoint .thn I dont see why not. Give it a try šŸ˜‰

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  • adoxaA Offline
    adoxaA Offline
    adoxa
    wrote on global:last_edited_by,
    #3

    Huh, here’s something interesting. Use RPC instead of NPC and you’ll get Trent in a different place. With dual multiplayer, when the second character entered the bar, the first character changed position. Since only one window updates at a time, I couldn’t tell if it was dynamic, but I guess it would be. So if you could set that up on a server, if you suddenly move position you know someone else entered the bar…

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #4

    Wait RPC at thn or at mbases.ini? (not ah home yet no way to check)

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #5

    Maybe 8b server.dll 32737

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  • adoxaA Offline
    adoxaA Offline
    adoxa
    wrote on global:last_edited_by,
    #6

    Yeah, sorry, it’s in the thorn - things like Zg/RPC/mFloor2/01/A/Stand (unfortunately, Trent won’t sit). And as Thaddeus says, the limit is also defined in the thorn - you’ll actually need to create the new markers in order to place the new characters (in addition to increasing the density).

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #7

    There are already 20 markers with ā€œStandā€ at li_07_bar_hardpoint_01.thn

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  • adoxaA Offline
    adoxaA Offline
    adoxa
    wrote on global:last_edited_by,
    #8

    Sorting and separating the markers, removing the player and bartender, here’s what we have - 7 characters comprising 46 markers:

    Zg/NPC/mFloor2/01/A/Stand
    Zg/NPC/mFloor2/01/B/Stand
    Zs/NPC/mFloor2/01/P/Stand
    Zs/NPC/mFloor2/01/P2/Stand
    
    Zg/NPC/mTable4/01/A/SitLow
    Zg/NPC/mTable4/01/B/SitLow
    Zg/NPC/mTable4/01/C/SitLow
    Zg/NPC/mTable4/01/D/SitLow
    Zs/NPC/mTable4/01/P/Stand
    Zs/NPC/mTable4/01/P2/Stand
    Zs/NPC/mTable4/01/Prop
    
    Zg/NPC/mTable4/02/A/SitLow
    Zg/NPC/mTable4/02/B/SitLow
    Zg/NPC/mTable4/02/C/SitLow
    Zg/NPC/mTable4/02/D/SitLow
    Zs/NPC/mTable4/02/P/Stand
    Zs/NPC/mTable4/02/P2/Stand
    Zs/NPC/mTable4/02/Prop
    
    Zg/NPC/mTable4/03/A/SitLow
    Zg/NPC/mTable4/03/B/SitLow
    Zg/NPC/mTable4/03/C/SitLow
    Zg/NPC/mTable4/03/D/SitLow
    Zs/NPC/mTable4/03/P/Stand
    Zs/NPC/mTable4/03/P2/Stand
    Zs/NPC/mTable4/03/Prop
    
    Zg/NPC/mTable4/04/A/SitLow
    Zg/NPC/mTable4/04/B/SitLow
    Zg/NPC/mTable4/04/C/SitLow
    Zg/NPC/mTable4/04/D/SitLow
    Zs/NPC/mTable4/04/P/Stand
    Zs/NPC/mTable4/04/P2/Stand
    Zs/NPC/mTable4/04/Prop
    
    Zg/NPC/mTable4/05/A/SitLow
    Zg/NPC/mTable4/05/B/SitLow
    Zg/NPC/mTable4/05/C/SitLow
    Zg/NPC/mTable4/05/D/SitLow
    Zs/NPC/mTable4/05/P/Stand
    Zs/NPC/mTable4/05/P2/Stand
    Zs/NPC/mTable4/05/Prop
    
    Zg/NPC/mTable4/06/A/SitLow
    Zg/NPC/mTable4/06/B/SitLow
    Zg/NPC/mTable4/06/C/SitLow
    Zg/NPC/mTable4/06/D/SitLow
    Zs/NPC/mTable4/06/P/Stand
    Zs/NPC/mTable4/06/P2/Stand
    Zs/NPC/mTable4/06/Prop
    
    
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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #9

    Aha got it šŸ™‚
    And by what they are separated intresting?
    For me RPC makes Trent dissapeared. Also tried to add more NPCs by Zs fixtures like bartender - no luck šŸ˜•
    Tried to add additional markers along with character_density = 12 - no luck too :
    How to properly add markers then?

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  • adoxaA Offline
    adoxaA Offline
    adoxa
    wrote on global:last_edited_by,
    #10

    By separated, I meant I just added a blank line between each group.

    My test simply involved replacing all NPC/mFloor with RPC/mFloor (in Manhattan). With dual multiplayer, when the second player entered the room and I switched back to the first window, Trent was in a different position. I think the important section might be the P, as when I tried with mTable, Trent only showed up in two positions.

    Couldn’t really say how to add the markers - try the Bar Maker.

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #11

    I have got NPC party accidentally copying without encrypting back by your thorn lua file back in place - it shows me only 12 npc in total darkness šŸ˜• so thing in not to adding markers…

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  • adoxaA Offline
    adoxaA Offline
    adoxa
    wrote on global:last_edited_by,
    #12

    It appears only the A positions are used - copying the A cameras as B still didn’t show the NPC. So I renamed all the B/C/D entities with different numbers, set the density to 28 and got the result attached, since only 13 NPCs are defined at Newark.

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #13

    Yeah, thx, now i see the true šŸ™‚
    Think if to make unused ā€œZsā€ like ā€œZgā€ with A positions and different numbers - it will give more NPC even if do prop like SitLow - NPC must sit at the bar replacing bottles ))

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #14

    Yeah got 13 too, but no more šŸ˜•

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  • adoxaA Offline
    adoxaA Offline
    adoxa
    wrote on global:last_edited_by,
    #15

    If you want more, you’re going to have to create more NPCs (in mbases.ini). To do it properly, you’d also have to create all the cameras in the thorn (at 10 or 11 cameras per NPC, even just copying the existing cameras is a big job, let alone creating proper ones).

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #16

    Seems to be topic is solved - far more than 7 NPC šŸ™‚

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  • J Offline
    J Offline
    JONG
    wrote on global:last_edited_by,
    #17

    So you do a big job to copy many exist cameras to make those NPC show up?

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  • adoxaA Offline
    adoxaA Offline
    adoxa
    wrote on global:last_edited_by,
    #18

    You don’t need the cameras for them to show up, only if you want to see them when you talk to them.

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  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #19

    JONG wrote:
    So you do a big job to copy many exist cameras to make those NPC show up?

    No. Only changed Zs with P and P2 to Zg with unique number and A.

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