Mbases.ini "character_density = 7" limit
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For example at New Ark looks like 26 places for NPC-s.
May we do NPC party at New Ark - 26 NPCs at one place? -
So long as enough places are defined in the bar_hardpoint .thn I dont see why not. Give it a try
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Huh, here’s something interesting. Use RPC instead of NPC and you’ll get Trent in a different place. With dual multiplayer, when the second character entered the bar, the first character changed position. Since only one window updates at a time, I couldn’t tell if it was dynamic, but I guess it would be. So if you could set that up on a server, if you suddenly move position you know someone else entered the bar…
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Wait RPC at thn or at mbases.ini? (not ah home yet no way to check)
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Maybe 8b server.dll 32737
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Yeah, sorry, it’s in the thorn - things like Zg/RPC/mFloor2/01/A/Stand (unfortunately, Trent won’t sit). And as Thaddeus says, the limit is also defined in the thorn - you’ll actually need to create the new markers in order to place the new characters (in addition to increasing the density).
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There are already 20 markers with “Stand” at li_07_bar_hardpoint_01.thn
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Sorting and separating the markers, removing the player and bartender, here’s what we have - 7 characters comprising 46 markers:
Zg/NPC/mFloor2/01/A/Stand Zg/NPC/mFloor2/01/B/Stand Zs/NPC/mFloor2/01/P/Stand Zs/NPC/mFloor2/01/P2/Stand Zg/NPC/mTable4/01/A/SitLow Zg/NPC/mTable4/01/B/SitLow Zg/NPC/mTable4/01/C/SitLow Zg/NPC/mTable4/01/D/SitLow Zs/NPC/mTable4/01/P/Stand Zs/NPC/mTable4/01/P2/Stand Zs/NPC/mTable4/01/Prop Zg/NPC/mTable4/02/A/SitLow Zg/NPC/mTable4/02/B/SitLow Zg/NPC/mTable4/02/C/SitLow Zg/NPC/mTable4/02/D/SitLow Zs/NPC/mTable4/02/P/Stand Zs/NPC/mTable4/02/P2/Stand Zs/NPC/mTable4/02/Prop Zg/NPC/mTable4/03/A/SitLow Zg/NPC/mTable4/03/B/SitLow Zg/NPC/mTable4/03/C/SitLow Zg/NPC/mTable4/03/D/SitLow Zs/NPC/mTable4/03/P/Stand Zs/NPC/mTable4/03/P2/Stand Zs/NPC/mTable4/03/Prop Zg/NPC/mTable4/04/A/SitLow Zg/NPC/mTable4/04/B/SitLow Zg/NPC/mTable4/04/C/SitLow Zg/NPC/mTable4/04/D/SitLow Zs/NPC/mTable4/04/P/Stand Zs/NPC/mTable4/04/P2/Stand Zs/NPC/mTable4/04/Prop Zg/NPC/mTable4/05/A/SitLow Zg/NPC/mTable4/05/B/SitLow Zg/NPC/mTable4/05/C/SitLow Zg/NPC/mTable4/05/D/SitLow Zs/NPC/mTable4/05/P/Stand Zs/NPC/mTable4/05/P2/Stand Zs/NPC/mTable4/05/Prop Zg/NPC/mTable4/06/A/SitLow Zg/NPC/mTable4/06/B/SitLow Zg/NPC/mTable4/06/C/SitLow Zg/NPC/mTable4/06/D/SitLow Zs/NPC/mTable4/06/P/Stand Zs/NPC/mTable4/06/P2/Stand Zs/NPC/mTable4/06/Prop
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Aha got it
And by what they are separated intresting?
For me RPC makes Trent dissapeared. Also tried to add more NPCs by Zs fixtures like bartender - no luck
Tried to add additional markers along with character_density = 12 - no luck too :
How to properly add markers then? -
By separated, I meant I just added a blank line between each group.
My test simply involved replacing all NPC/mFloor with RPC/mFloor (in Manhattan). With dual multiplayer, when the second player entered the room and I switched back to the first window, Trent was in a different position. I think the important section might be the P, as when I tried with mTable, Trent only showed up in two positions.
Couldn’t really say how to add the markers - try the Bar Maker.
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I have got NPC party accidentally copying without encrypting back by your thorn lua file back in place - it shows me only 12 npc in total darkness so thing in not to adding markers…
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It appears only the A positions are used - copying the A cameras as B still didn’t show the NPC. So I renamed all the B/C/D entities with different numbers, set the density to 28 and got the result attached, since only 13 NPCs are defined at Newark.
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Yeah, thx, now i see the true
Think if to make unused “Zs” like “Zg” with A positions and different numbers - it will give more NPC even if do prop like SitLow - NPC must sit at the bar replacing bottles )) -
Yeah got 13 too, but no more
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If you want more, you’re going to have to create more NPCs (in mbases.ini). To do it properly, you’d also have to create all the cameras in the thorn (at 10 or 11 cameras per NPC, even just copying the existing cameras is a big job, let alone creating proper ones).
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Seems to be topic is solved - far more than 7 NPC
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JONG wrote:
So you do a big job to copy many exist cameras to make those NPC show up?No. Only changed Zs with P and P2 to Zg with unique number and A.