A couple questions about editing / modifying vanilla FL
-
Interesting.
We have capships flying on our server and many players like to target a single component (the bow section of the dreadnought for example) because they know that as long as they destroy that piece the whole ship dies.
I’ll have to look in the collision groups to see if that destroy_root = true line is in there, I never paid any attention to it.
It would be funny if the Dread could continue to fly after losing its bow section…
-
It can. For this you would have to set the hitpoints of the component lower than the ships hitpoints. Besides that you have to remove the death fuse.
-
Yes, now the question becomes ‘should I do it…’. The fighter pilots are already whining about the fact that they can’t beat a battleship one on one…
-
Isn’t it this value?
root_health_proxy = true
I guess it is but the other value…
separable = true
…seems to act as a dispatcher when the part is destroyed.
I will make a try with :
root_health_proxy = false
After I have test it, I’ll do an edit.
Edit : that wasn’t it…
-
robocop wrote:
…fighter pilots are already whining about the fact that they can’t beat a battleship one on one…WTF?? Fighter can’t beat a battleship one on one? You don’t say!
Robocop, tell them to shut up and gather some 6-10 fighter and some torps, maybe then…
That’s how I see it.
-
me too…
-
Ah, but an x-wing can destroy a death star can it not?
-
Timmy51m wrote:
Ah, but an x-wing can destroy a death star can it not?It seems to me you still haven’t seen a battleship. It does not look like a death star, battleship is not a death star.
And it has no such week points.
Though actually fighter can destroy battleship - it only will take VERY much luck and time… -
Grow a sense of humour you nutter
-
I buy mine from a local pharmacist, he does all the growing, I do all the laughing