Error flserver.exe
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use fldev to indentifie the crcd errors. ( fe. 0xa9e65443)
seems that u have some doubled entries.
the "missing hardpoint " parts could be base loadout related.
(fe. when u have tractor beams @base loadouts)
so double check them, cuz many error checkers just ignore them. -
M.o.D. wrote:
use fldev to indentifie the crcd errors. ( fe. 0xa9e65443)seems that u have some doubled entries.
the "missing hardpoint " parts could be base loadout related.
(fe. when u have tractor beams @base loadouts)
so double check them, cuz many error checkers just ignore them.Hello, you have a link to FL Dev please!
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THOR38150 wrote:
E: \ FL \ Scratch \ Source \ Common \ Systems.cpp (3008) : *** ERROR: Failed to insert basic “” into DB system due to invalid ID.
E: \ FL \ Scratch \ Source \ Common \ Systems.cpp (3003): *** ERROR: Failed to insert new base Into DB system ID due to collision.Sounds like maybe you’ve created a new system without a nickname and another system with the same nickname.
E: \ FL \ Scratch \ Source \ Common \ Archetype.cpp (1643): *** WARNING: [Ship] nickname = 0xbfc8e309 value is not unique. Aborted second version.
Again, you can’t just copy ships, you have to change names, too. This is the osiris, btw.E: \ FL \ Scratch \ Source \ Common \ GoodList.cpp (432): *** WARNING: Good (0x9fc381cd) nickname from different equipment
A [Good] entry must have the same nickname as its associated [Equipment] or [Commodity] (it might be called a warning, but FL will crash if it drops loot, for example).
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xa9e65443) missing hardpoint (HpTurret_S1_03) for item (0x8629504d)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xa9e65443) missing hardpoint (HpTurret_S1_04) for item (0x8629504d)Apparently the dock_ring model does not have those hardpoints for the additional small_station_turrets (hm, yes it does, something else going on then).
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E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb5209b80 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x942b4442 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb7dd5709 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x8bb69605 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb4c44d43 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x8bb69605 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x9ca92a85 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xa08f7e89 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xa8c26789 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x9612ac0b value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb8c6b005 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xabe6eac8 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x8a59b04a value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xa2635480 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x8f3cbb8f value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x977b948f value is not unique. Aborted second version.E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x93ea5904 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xadb86644 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\GoodList.cpp(432) : *** WARNING: Good (0x9fc381cd) nickname different from equipment
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\SphereMesh\SphereMeshArchetype.cpp(120) : WARNING : General : SphereMeshArchetype : load : material name not found! invalid sphere file?
E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock a) in object (0xa9e65443)E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock b) in object (0xa9e65443)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpWeapon03) for item (0x9726ff4e)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpWeapon04) for item (0x92284b40)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpCM01) for item (0xa3161805)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpTorpedo01) for item (0xb07c3d83)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpWeapon02) for item (0xb95ce2cd)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpLicense) for item (0xba934184)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xb6c3294c) missing hardpoint (HpTorpedo02) for item (0xbd8f2301
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E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb5209b80 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0x942b4442 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = 0xb7dd5709 value is not unique. Aborted second version.
E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = no_fighter value is not unique. Aborted second version. E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = no_gunboat value is not unique. Aborted second version. E:\FL\Scratch\Source\Common\Archetype.cpp(1643) : *** WARNING: [Ship] nickname = no_battleship value is not unique. Aborted second version. ```Again ur doubled nicknames. > E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock a) in object (0xa9e65443) E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock b) in object (0xa9e65443)
E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock a) in object (dock_ring)
E:\FL\Scratch\Source\Common\CEqObj.cpp(857) : *** ERROR: failed to find animation (Sc_open dock b) in object (dock_ring)Try searchin for Adoxa's tools createid & flunhash. Both of them can be found here -> [KLICK](http://adoxa.3eeweb.com/freelancer/tools.html) Put them in the same folder. Create a hashes.dat file using createid. Then create a text file containing ur error messages. Now simply drag this file on the flunhash.exe The error messages will now be decrypted in a seperate text file. (in the same folder as ur created one ( mostly the same file name with a doubled filetype ending (fe. errors.txt.txt))) hope it kinda helps :)