Ship skinning via equipment
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Due to the way FL handles textures/materials, changing the appearance of a ship basically means having to create a whole new ship. However, external equipment is visible, so I wondered if it was possible to extend that to include the ship itself. As it happens, yes, at least for a quick proof of concept; I don’t know how practical it would be for a full-on skin. I’ve attached a custom shield .3db (based on li_refractor_shield, so copy its sur, too) which simply uses the engine_grill material to cover the wings of the Eagle (or Falcon). Only the top is covered, the underside remains original. That’s one reason why I think it might end up being impractical, as it was supposed to cover both. Anyway, I was just curious - if it works out, great; if not, sorry for wasting your time…
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Its an interesting idea for clan ships and squadron logos. You could probably make the lower skin visible by moving the skin down slightly.
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For this example, just tweaking the HpConnect position should be enough. Indeed, the initial creation was the opposite (visible on the bottom, not the top); a straight copy of the Hardpoints node results in the above. I guess the move I made in Milkshape wasn’t precise enough. A logo just on the top of the wings, or the sides of the hull, would probably be a lot simpler. Maybe even have a “holographic” logo floating above the ship…
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http://www.youtube.com/watch?v=mALmbtTHnzk
Author: Shaman -
I did it to make “realistic windows” on the li dread and or Osiris, I did imagine that before and I was supposed to test it, I never tested that and I leave this.
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Maybe, but
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adoxa wrote:
Maybe even have a “holographic” logo floating above the ship…Interesting idea perhaps linked to clan or a faction license? Would be even nicer to have it worked out so you need some kind of advanced tracking/targeting equipment to see them? It would certainly provide an advantage in large scale battles to know who’s who beyond your immediate target.