Game crash at launching a modded ship from parking position
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Hi there! I hope, someone may help me with a little problem:
I made my own ship (i.e. took the model from a mod, etc), changed some weapons and equip to my gusto and made that thing my starting ship at the MP - everything works fine.
But when I add it to the market, buy the ship and try to launch, I get the launching animation and after that, the game crashes.
The weird thing is, that everything works just fine, as long as I dont buy the ship.
Same in SP, where I originaly wanted the ship accessable.I would be gratefull, if I could have some tips, I am pretty shure, its just some newbe error, I made.
Of course, I will post any *.ini neccesary
Thank you for your attention!
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Hi, thanks for the answers.
@walker - since the ship works just fine as starting ship, I would say the model and its skin is OK, but I will keep it in mind!@Davis - I played with the following inis. The ship works absolutely satisfying when I choose it as starting ship in MP, but when I buy the same ship at the dealer… ctd… same game, same ship, two behaviors…
weapon_good.ini
weapon_equip.ini
effects.ini
beam_effects.ini
newcharacter.ini
st_equip.ini
st_good.ini
market_ships.ini- but like you, I tend to suspect the failure in one of these:
goods.ini => equip for market ships
loadouts.ini => equip for starting ships
shiparch.ini => the definition for the shipI tried the goods.ini without any equip, without success. The remaining headline was:
[Good]
nickname = usn_tyr_hull
category = shiphull
ship = usn_tyr
price = 1
ids_name = 237056
item_icon = SHIPS\AFF\tyr\usn_tyr.3db[Good]
nickname = usn_tyr_package
category = ship
hull = usn_tyr_hull
addon = ge_s_scanner_02, internal, 1
addon = infinite_power, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_t_engine_01, internal, 1
addon = sfx_rumble_ut_large, internal, 1is anything missing?
That are the corresponding lines from the newCharacter.ini and loadouts.ini[Package]
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = usn_tyr
loadout = usn_tyr_loadout
money = 2000[Faction]
nickname = new_player
rep_group = co_ic_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trent[Loadout]
nickname = usn_tyr_loadout
archetype = usn_tyr
equip = ge_s_scanner_02, internal, 1
equip = infinite_power, internal, 1
equip = ge_s_tractor_01, internal, 1
equip = ge_t_engine_01, internal, 1
equip = sfx_rumble_ut_large, internal, 1=> these work just fine…
I dont get it…
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the only reason i mentioned the sur file is i had a weird problem with a custom ship i put in, sometimes it would let me go through the game for a while, then crash. sometimes it would crash each time i launched from a base.
but the problem went away completely once i put a vanilla sur file with the ship.
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Let’s make it clear: you wrote you got ctd when try to undock at the first post after you wrote you got ctd when buy the ship… So which one? Because it’s important to know.
I checked the inis, there are two things I don’t really know:
1. ge_t_engine. Does it a new one?
2. sfx_rumble_ut_large. I didn’t check the whole system files but I cannot recall this one.IF they are valid then you’d try what walker advised namely an original sur and you’d also try defining the ship by new name in shiparch.ini, goods and the rest.
-or: you might have a typo somewhere.The price = 1 -don’t know wheter it’s valid or not.
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The steps I d take:
Does your game CtD, if you visit the equipment dealer
with your new ship?Does your game still CtD, if you use an other engine (say the Starflyer) and remove the ‘sfx_rumble_ut_large’ as told above?
Does your game CtD, if you enter that specific system with an other ship?
Does your game CtD, if you undock that base, your new ship is located, with an other ship?
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I picked on something:
addon = infinite_power, internal, 1 –-> that’s invalid in goods.iniYou have to use a valid power generator, like:
addon = li_elite_power01, internal, 1
addon = li_fighter_power01, internal, 1
.
.
.
and so onYou can find the vanila lists here:
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=1855&forum=27