CMP Editor
-
**The current version above is bugged badly. It can’t be used to edit any file properly. I will put up another test version this afternoon (or after midnight ur time Jong).
The next version should properly allow you to load and save the DFM files. I do have an add and remove node feature but it is incomplete. I’ve also added in the normal ASCII and HEX preview boxes like in the other UTF editors out there.
Another thing is I have been going through every UTF file and hunting down all of the missing nodes that I didn’t already have in it. I still haven’t added in the OpenFLAME stuff. Once I do that it will effectively double the number of nodes that can be edited.
I have found one thing though. The data size is the actual size of the data stored in the node. The allocated size is long aligned (as in every 4 bytes) and has a minimum size of 8 bytes. This is very important to FL and is not done in the version listed above.**
-
looking forward to this, i really need this CMP editor, to edit some .DFM files. if you get it working that will be awesomess!
-
i have a an idea for you LS, what about the ability to rollback any changes you have made to the file. (an auto backup)
-
**@ Zaxx - yes, I have already tested it on DFM files and it loads and saves them properly.
@ Jong - I actually wrote this program so I could complete the CMP to SUR code. In that program I wrote so many UTF node decoders that making this program made perfect sense. Plus now I can see stuff that the UTF Editor 1.4 doesn’t even show.
@ Mini-me - yes, that is the whole point. The way I am implementing it is through a script file. If a user finds an unsupported leaf node, they simply add it to the script and then it should show up in the new node section.
@CoT - good idea, I could simply implement a incremental saver like the one in my Commodity Ticker program (unreleased sorry).**
-
I must say, LS, implementing via script is a bit of a let down ::)
Future modders will miss out on the hours of fun time trawling through dusty forums, ftp sites, and ancient file databases scattered across the planet, while searching for source code or trying to get a hold of you after you’ve moved on to coding Windows OS mark XI tng4: the sequel. Shame on you thinking ahead
-
Any update / beta download yet Lancer?
-
Sorry for the delay in getting the next test version online. I’ve been working on the updater all week trying to get it ready for my mods release. I will see what I can do in the next few hours since I’m done with it.
-
@Lancer:
Sorry for the delay in getting the next test version online. I’ve been working on the updater all week trying to get it ready for my mods release. I will see what I can do in the next few hours since I’m done with it.
I hope the new test version include cmp to sur. ;D
-
coolness, i think thats just the thing for the headache ive been developing over the new character skin i started. i think its also a good excuse to take a break and poke around here for a while!
minime… lets have a contest over who stays up later!
-
ive been up for the past 18 hours, im in this race aswell.
-
cheese ur making me hungry, im going to have to go eat something now.
-
lol, imma go have some for breakfast xD
-
One suggestion 4 the SUR part:
the option 2 set a minimum size,
so these values ar taken, if bigger than the given cmp. -
**@ F!R - good idea, I doubt it will be added in at first since the sur parts will be based on the size of the mesh parts
@ CoT - ur making me hungry
@ Zaxx - the editor only edits simple structures at this time, I am still working on the internal coding for each part
@ Jong - soon, so soon, I was working on the cmp to sur conversion yesterday, had a few problems with it and it wouldn’t compile properly so I didn’t have a version to release
I am still looking for a programmer or two to help with this stuff. I will probably be working on FL tools for a few more months but I will be working on my game engine more and more. That means that my tools will be getting upgrades less often. This one in particular will continue to be updated for awhile to come because it is being developed for my engine as well as FL. The offer still stands though, if you want to help keep my tools updated, all I am asking is for you to sign a NDA and you will get access to the code…
I really need help with the game engine more though, the coding for this editor is mainly just writing the leaf editors.**
-
**Here is the latest test version.
The ‘Add’ & ‘Remove’ nodes does not work properly, I am still adding in the code for it. If you add a node you will need to import a raw node to make it work.**
-
@Lancer:
**@ Jong - soon, so soon, I was working on the cmp to sur conversion yesterday, had a few problems with it and it wouldn’t compile properly so I didn’t have a version to release
I am still looking for a programmer or two to help with this stuff. I will probably be working on FL tools for a few more months but I will be working on my game engine more and more. That means that my tools will be getting upgrades less often. This one in particular will continue to be updated for awhile to come because it is being developed for my engine as well as FL. The offer still stands though, if you want to help keep my tools updated, all I am asking is for you to sign a NDA and you will get access to the code…
I really need help with the game engine more though, the coding for this editor is mainly just writing the leaf editors.**
I am sorry that, I can’t help you any about code, if have any I can help, please let me know.
I will wait for you cmp to sur, keep your great work, and thanks for your share.