Freelancer Beta 1
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adoxa wrote:
Tried again and this time realized it didn’t let me upload (doesn’t accept type octet, even though it’s a zip). Uploaded to my site and it took the link, so now you should find it. Could you copy it directly so I can remove it from my site? (Not that it really matters, I guess.)Ya, I just fixed that bug with the download module, the mimetypes for .zip were bugged…
I copied it so you can remove it if you want. Nice work!
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Defter wrote:
Public Freelancer Beta in free or I destroy game play on all servers by new cheating features and sdk for cheaters. Freelancer will be dead finally. You have 1 day to think and public beta for all and free or …Just got that PM. Why the fuck do we attract all the crazies?
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Let him publish it so we can analyze the cheats
Btw I forgot to thank adoxa. Wodka got it decrypted, but the import obfuscation and the other stuff would have taken us too long so we decided to not do it.
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FriendlyFire wrote:
Defter wrote:
Public Freelancer Beta in free or I destroy game play on all servers by new cheating features and sdk for cheaters. Freelancer will be dead finally. You have 1 day to think and public beta for all and free or …Just got that PM. Why the fuck do we attract all the crazies?
yup, sending me crap now because I moved his post.
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<flinfobot>[IngameChat] 11: The-Starport.net admins hide Freelancer Beta from players
<flinfobot>[IngameChat] 11: The-startport.net admins hide Freelancer Beta from players
<flinfobot>[IngameChat] 11: Freelancer Beta on the-starport.net go and f* that stupid admins and get beta):P</flinfobot></flinfobot></flinfobot>
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Well, we are hiding it, aren’t we? I know its gonna be released in a week, but whats the reason in the first place? Not that I care much, but from his perspective I would understand that one can be annoyed. He could just have asked nicely, though.
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FriendlyFire wrote:
Defter wrote:
Public Freelancer Beta in free or I destroy game play on all servers by new cheating features and sdk for cheaters. Freelancer will be dead finally. You have 1 day to think and public beta for all and free or …Just got that PM. Why the #$%% do we attract all the crazies?
Maybe post all data of that one in the silly cheaters section.
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Cambridge Research Station was called Kingston Border Station.
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The debug keys work - here’s the quick list & notes I made:
key = USER_WARP ,65,ALT ; no apparent affect key = DBG_INFO ,66,ALT ; lots of info (space only) key = DBG_INFO_2 ,67,ALT ; no apparent affect key = DBG_INTERFACE_VIEW ,68,ALT ; interface tree list window key = DBG_BLINK_WARP ,69,ALT ; no apparent affect key = DBG_TEST_EFFECT ,71,ALT ; no apparent affect key = DBG_DESTROY_TARGET ,72,ALT ; kills ship key = DBG_AI_TOOL ,73,ALT ; ai window key = DBG_CONSOLE ,74,ALT ; debug console (lots of stuff) key = DBG_OPTIONS ,75,ALT ; get/set options (view shields!) key = DBG_TEXTURES ,76,ALT ; number of textures, memory usage key = DBG_FPS_GRAPH ,77,ALT ; fps graph key = DBG_NAVMAP_TELEPORT ,78,ALT ; jump to location ("teleport to" works!) key = DBG_NAVMAP_DRAW_ZONES,79,ALT ; show all zones on navmap key = DBG_NAVMAP_DRAW_SHIPS,80,ALT ; show all ships on navmap key = DBG_NAVMAP_SHOW_ALL ,81,ALT ; show everything on navmap key = DBG_SHOW_MISSION ,82,ALT ; mission details ```You can view shields by using Alt+K for the options, press Right to make [Outlines] 1; press + to open up Outlines; then select Shields and press Right to make it 1\. Voila, visible shields. Unfortunately, [Outlines] doesn't exist in retail.
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Yay, teleport works - need to check. I saw it at Alpha video
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Hello, friends.
Some new for me. Freelancer beta have interesting effect with gravity rings. See this:http://www.elite-games.ru/images/freelancer/game/test4_03.png
Put amber.ini to ring in omega41 and view this effect. Ring is disappears if you fly around him.
But puffs have many bugs…
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Yeah I downloaded it but had no idea what to do after that, lol. Something about two files in there with no explanation* on what to do…. well i don’t know. Well to bad I just can’t install like normal stuff.
Edit: thought was the other thing, I’ll try it out.
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You need to download daemon tools lite Alucard and use it to mount the files you’ve downloaded, they are an image of the disc.
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[d]commenting out SoundStreamer.dll from DACOM fixes the sound buffer error and still has sound, but no music or voices[/d]
Edit Installing the codec with custom option with everything except web plugin installs them, after that just open Run and run “regsvr32 iac25_32.ax” and sound fully works nowStart the game with -w command line so it starts it window mode so if it locks up you can kill it in task manager
If you get success errors just click ignoreAlso the graphic settings have shadows DAFQU!!!??
Can anyone figure out how to enable them??The ScenarioSaves won’t work becouse they are missing a system E3, i wonder what might that be lol
Can someone addapt Adoxa’s console for this version, would be fun to explore the 58 systems
My discoveries
Newark is still under construction and its called Interspace Commerce Base.
Ship pilot names are randomly generated
Weapon groups
Auto-turret toggle
A lot more derbis in New York system
Reputation is shown on selected ships as the selection box, Rouges are orange when attacking the convoy in the first mission
Pilots scream to death on coms when killed.(Like in the missions in the final)
Sometimes when pilots die they say “Come on you son of a bitch” to their ships
Kings’ voice is Microsoft Sam :lol:
In Freelancer Beta you don’t need to read the news they are read to you 8-)Pittsburgh cant be docked X<
Made a no story save, jobs are available, at least on Newark
[d]God mode
Enable console by adding key = DBG_CONSOLE,74,CONTROL to UserKeyMap.ini
press CTRL + J and type god_mode, typeing help gives most of the commands[/d]
Edit works only on targets :[SYS isn’t listed but it reloads the current system, it does not work porperly tho