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Effects & FLHook 2.0 help

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  • E Offline
    E Offline
    eagleclaw
    wrote on global:last_edited_by,
    #1

    Hello everyone.
    I’m looking for someone to help me with some effects. And the full version of FLHook 2.0.

    To be done on the effects side:
    dynamic lighting
    lens flare
    soft edge shadows or other shadowing methods
    bloom
    hdr (optional)
    vsync
    fxaa 3.11 or smaa
    dx9 and dx10 for Win XP and Win 7

    All I need for FLHook 2.0 is the download

    I tried to work on the effects but didn’t look right.
    So this is why I’m asking for help. Or someone to help me through it.

    Please PM me or post below.
    Thank you

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  • D Offline
    D Offline
    Dromedary
    wrote on global:last_edited_by,
    #2

    First two you can do yourself, soft edges, get a better gfx card and bump up the anti alias, bloom - locate enb plugin but trust me, you don’t really want to go there as you can get some odd effects with bloom, the others i don’t think can be done…yet

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  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #3

    Shadows, HDR, lens flare are not supported by Freelancer. You can fake lens flare with some ALE work though, try finding a copy of Itano Circus for examples.

    Vsync is best forced in your GPU drivers.

    Use the SMAA injector.

    You don’t need DX9 or DX10 support for the game to run on XP or 7.

    Dynamic lighting is easy, but limited to 8 lights at once. Look it up.

    FLHook has no stable release, you’ll need to pull the SVN and go in the bin-vc12 folder for the latest build. This repo address is what you want:
    http://svn.the-starport.net/flhookplugin/trunk/bin-vc12

    Bloom can be done with ENB Series.

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  • E Offline
    E Offline
    eagleclaw
    wrote on global:last_edited_by,
    #4

    Thanks you for quick help
    I looked at smaa and fxaa pp tool

    @FF
    I found couple of links that tells me about to do it smaa
    Gamedev

    And about the shadows
    gamedev

    If there is the way I would like to know.

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  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #5

    I already gave you the tool to use for SMAA. There is no other way.

    As for the shadows page, I don’t even know what to say. It’s like you don’t understand that shadows are not in Freelancer. You can’t just magically wish them in. If you want to implement them, go for it, I’ll see you in a century.

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  • E Offline
    E Offline
    eagleclaw
    wrote on global:last_edited_by,
    #6

    OK downloaded SMAA injector.
    Is there any turtorials or custom Freelancer SMAA injector ready.
    Because I tried for over 24 hours and still cannot get it to work.

    Ships, Solars and Equipment I can do but this is a whole other ball game.

    So please help

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    0
  • H Offline
    H Offline
    Huor
    wrote on global:last_edited_by,
    #7

    You might want to ask SWAT_OP-R8R about it. I think he could have some info for you.

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    0
  • E Offline
    E Offline
    eagleclaw
    wrote on global:last_edited_by,
    #8

    @Huor - Thank you for help, SWAT and he helped alittle.
    @FF - I also have this Demo version of smaa 2.8.0 would that work better .And how would you install that correctly. I also have the injectsmaa.
    Having problems with the bloom though. I’m getting a green cornor then it expands to the center of screen. Then it goes bright white and then comes normal how would you fix that?

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  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #9

    You’re gonna have to read the instructions for the programs you’re using. I know, effort, but people won’t do it for you.

    1 Reply Last reply
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