Can this be done? Start the story mode with any ship and equipment and money?
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You sound like a perfect rogue … XD
Many servers have more PvE objectives like mining, trading or missions.
Also some mods give you more/other stories to play
http://the-starport.net/freelancer/download/singlefile.php?cid=9&lid=68 -
1. How to get my Eagle and its equipment and cargo to be the ship that Juni offers, meaning that it’s in the Equipment Room with us. That would be cool.
This is done (I believe) via [c]rtcprop_civ_fighter[/c] in [c]DATA\SHIPS\rtc_shiparch.ini[/c] (replace [c]starflier[/c] with [c]vheavy_fighter[/c]). It also uses [c]msn_playerloadout[/c].
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adoxa wrote:
1. How to get my Eagle and its equipment and cargo to be the ship that Juni offers, meaning that it’s in the Equipment Room with us. That would be cool.
This is done (I believe) via [c]rtcprop_civ_fighter[/c] in [c]DATA\SHIPS\rtc_shiparch.ini[/c] (replace [c]starflier[/c] with [c]vheavy_fighter[/c]). It also uses [c]msn_playerloadout[/c].
Oh, so does this mean that I could get it to be the Eagle, but it would have to be its default loadout?
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adoxa wrote:
No, it means carry on as you have been doing, modifying [c]msn_playerloadout[/c] to what you have.Oh, loadouts.ini, not m01a.ini. I confused myself. I somehow convinced myself that it uses it from m01a.ini in the mrp_accept nickname. I apologize for that.
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Yes it can. I had written a program sometime ago that lets me do exactly this.
Any money, ship, weapons, and base.
It also let’s you adjust your affinity with any group. allowing you to take missions from their base, or not.
Unfortunately, It will allow the user to start on any base, regardless of whether or not it’s playable. Same with ships and weapons.
It also sets trade lane and cruising speeds.
If this is of interest for anyone, just let me know and I will upload it.
For what you want, you simply need to modify your player profile. no inis or dlls.
I can’t remember what else this thing does. It’s been a while.
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Now, when you use this to set yourself up with any money, ship and weapons, can you also set yourself up with any cargo as well - including extra weapons and whatnot?
Also, when you set yourself up with anything you want and any ship, does it work in such a way where if you click New Game, you still get the opening movie of Freeport 7, you still get to meet Juni in the bar and you still get to meet her in the Equipment Room? If so, then is your selected ship the ship that Juni offers you in the Equipment Room?
When you fly out to meet King, is it your ship and its weapons?
Or, is it just like Freelancer Discovery? Meaning, no story mode?
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Yes. What you want is to play through the story mode with your chosen load out. Is this correct?
That being the case, there is a file in your saved game folder called Restart.fl. Whatever you have in that file is what Juni gives you. This is what is waiting for you in the equipment room.
For the sandbox mode, you simply need to set your mission to at least 41 in your saved game file. That alone will put you in no story mode.
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P1p3r wrote:
Yes. What you want is to play through the story mode with your chosen load out. Is this correct?That being the case, there is a file in your saved game folder called Restart.fl. Whatever you have in that file is what Juni gives you. This is what is waiting for you in the equipment room.
For the sandbox mode, you simply need to set your mission to at least 41 in your saved game file. That alone will put you in no story mode.
She gives you the Debug Ship?
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P1p3r wrote:
She doesn’t give you the debug ship. She gives you what ever you set up in the Restart.fl file.Well, that was the first thing I tried before making this thread. I changed everything underneath where it says “Debug Ship - gets replaced if missions active”. There’s no other place in the whole file to do it that I can see.
If it were that easy, then I wouldn’t be here.
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I did that earlier, but here:
Here’s what didn’t work:
In m01a.ini, I changed ge_fighter to ge_fighter06:
[Trigger]
nickname = mrp_accept
system = Li01
Cnd_MsnResponse = accept
Act_SetShipAndLoadout = ge_fighter06, msn_playerloadoutIn loadouts.ini, I changed everything under this:
[Loadout]
nickname = msn_playerloadout
archetype = ge_fighter…beginning with changing ge_fighter to ge_fighter06.
As instructed by someone else earlier, I changed nickname = msn_playerloadout_faux as well.
This doesn’t change the ship in the Equipment Room when Juni is offering the first job, and this doesn’t change the ship you see when you meet King out in space - but I do see the Starflier outfitted with 3 of my weapons and some of my equipment - both in the Equipment Room and when meeting King.
As soon as the fight begins, I have everything that I want, except only 2 of the 6 guns are turned on; I still have to turn on the other 4 at this point.
Before coming here, this is what I was doing (and this is what I’ll still be doing whenever I want to do this):
Before clicking New Game, I edit the “money” line in Restart.fl to be the amount of money that I had before I decided to start a new game (which is usually in the 100s of millions, just to give you an idea of how long I play after the story mode ends).
I wait until Juni offers the job, and I click Accept. As soon as I do that, I exit the game and I edit that game save so that I have everything that I worked so hard to get - my ship, weapons, equipment, cargo, etc. Everything.
Then I load the game, launch to space to meet King, laugh at my temporary Starflier, and wait for the fight to begin.
When the fight begins, all 6 of my guns are armed and ready to go. All I have to do is start playing.
So, I’m really just trying to increase the realism that I still have everything I worked hard to obtain and Juni is just unwittingly offering it to me as though I’m really fresh off the boat and don’t have a ship.
Sure, once the first battle begins after the Donau is destroyed, it’s no big deal. Still, it would be very fun to click New Game and not have to do anything else after that.
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Hello all long time no see.
Found some code from an old mod of mine that might help here<data file="data\MISSIONS\M01A\m01a.ini" method="sectionreplace" options="2:9">[Trigger] nickname = mrp_accept system = Li01 <dest>Act_SetShipAndLoadout = ge_fighter, msn_playerloadout</dest> <source> Act_SetShipAndLoadout = rh_elite, msn_playerloadout</data> <data file="data\SHIPS\rtc_shiparch.ini" method="sectionreplace" options="2:9">[Ship] nickname = rtcprop_civ_fighter <dest>LODranges = 0, 60, 120, 250, 500, 1000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat</dest> <source> LODranges = 0, 60, 150, 1000 DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat</data> <data file="data\MISSIONS\npcships.ini" method="sectionreplace" options="2:9">[NPCShipArch] nickname = fauxplayer <dest>loadout = msn_playerloadout_faux level = d1 ship_archetype = msn_playership state_graph = FIGHTER npc_class = lawful, FIGHTER</dest> <source> loadout = msn_playerloadout_faux level = d1 ship_archetype = rh_elite state_graph = FIGHTER npc_class = lawful, FIGHTER</data> <data file="data\SHIPS\loadouts.ini" method="sectionreplace" options="2:9">[Loadout] nickname = msn_playerloadout <dest>archetype = ge_fighter equip = ge_gf1_engine_01 equip = shield01_mark01_lf, HpShield01 equip = ge_fighter_power01 equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = li_gun01_mark01, HpWeapon01 equip = li_gun01_mark01, HpWeapon02 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallOrange, HpRunningLight01 equip = SlowSmallOrange, HpRunningLight02 equip = SlowSmallOrange, HpRunningLight05 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 cargo = ge_s_battery_01, 3 cargo = ge_s_repair_01, 3</dest> <source> archetype = rh_elite equip = ge_re_engine_01 equip = npc_shield02_mark06, HpShield01 equip = rh_elite_power01 equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = armor_scale_1 equip = rh_gun01_mark03, HpWeapon01 equip = rh_gun01_mark02, HpWeapon02 equip = rh_gun01_mark02, HpWeapon03 equip = rh_gun01_mark02, HpWeapon04 equip = rh_gun01_mark01, HpWeapon05 equip = rh_turret01_mark01, HpTurret01 equip = cruise_disruptor01_mark01, HpTorpedo01 cargo = cruise_disruptor01_mark01_ammo, 5 equip = mine01_mark01, HpMine01 cargo = mine01_mark01_ammo, 20 equip = ge_s_cm_01, HpCM01 cargo = ge_s_cm_01_ammo, 20 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallYellow, HpRunningLight01 equip = SlowSmallYellow, HpRunningLight02 equip = SlowSmallYellow, HpRunningLight03 equip = SlowSmallYellow, HpRunningLight04 equip = SlowSmallYellow, HpRunningLight05 equip = SlowSmallYellow, HpRunningLight06 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02</data> <data file="data\SHIPS\loadouts.ini" method="sectionreplace" options="2:9">[Loadout] nickname = msn_playerloadout_faux <dest>archetype = ge_fighter equip = ge_gf1_engine_01 equip = shield01_mark01_lf, HpShield01 equip = ge_fighter_power01 equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = li_gun01_mark01, HpWeapon01 equip = li_gun01_mark01, HpWeapon02 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallOrange, HpRunningLight01 equip = SlowSmallOrange, HpRunningLight02 equip = SlowSmallOrange, HpRunningLight05 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 cargo = ge_s_battery_01, 3 cargo = ge_s_repair_01, 3</dest> <source> archetype = rh_elite equip = ge_re_engine_01 equip = npc_shield02_mark06, HpShield01 equip = rh_elite_power01 equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = armor_scale_1 equip = rh_gun01_mark03, HpWeapon01 equip = rh_gun01_mark02, HpWeapon02 equip = rh_gun01_mark02, HpWeapon03 equip = rh_gun01_mark02, HpWeapon04 equip = rh_gun01_mark01, HpWeapon05 equip = rh_turret01_mark01, HpTurret01 equip = cruise_disruptor01_mark01, HpTorpedo01 cargo = cruise_disruptor01_mark01_ammo, 5 equip = mine01_mark01, HpMine01 cargo = mine01_mark01_ammo, 20 equip = ge_s_cm_01, HpCM01 cargo = ge_s_cm_01_ammo, 20 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallYellow, HpRunningLight01 equip = SlowSmallYellow, HpRunningLight02 equip = SlowSmallYellow, HpRunningLight03 equip = SlowSmallYellow, HpRunningLight04 equip = SlowSmallYellow, HpRunningLight05 equip = SlowSmallYellow, HpRunningLight06 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02</data>