Can this be done? Start the story mode with any ship and equipment and money?
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robocop wrote:
doesn’t adoxa offer an eagle package as a new player in story mode on his site…?
Yeah, he does. Here it is: http://adoxa.altervista.org/freelancer/dl.php?f=eaglemsn.zipThat’s not really what I want though. It’s hard to explain, but I’ll try. Below is what I am trying to accomplish, and I have already been successful with some very minor exceptions:
When I finish the story mode in retail Freelancer, I keep playing until I reach a point where I have done everything that there is to do (I can explain what that means in greater detail if you want)… When I reach that point, I sometimes feel like starting the story mode again and I usually wish that I could start with absolutely everything that I just finished working hard to obtain - and the stuff I have and the ship that I have can be different every time I reach that point where I feel that I’ve done everything that can be done. I mean, I reach a point where the only thing left to do is to keep making more and more money. How boring! All hidden wrecks are looted, I have all the best weapons, all of the Nomad weapons, I have the best of everything - and I’ve mapped absolutely every single system and every single base and every single jump hole. So why not start the story mode again?
I achieved exactly what I wanted, but it’s not perfectly identical to what I had envisioned. What I am doing presently is, I start the story mode over and I wait until I get to accept Juni’s offer. Then I accept her offer, exit the game, and then I edit this first game save so that I have everything that I worked so hard to obtain. Then I load the game up and launch to space to meet King.
What I was hoping for was that I could just click New Game and then not have to worry about inserting all of my money and my ship and its equipment and its cargo later. I was even hoping to see my ship and its equipment in the Equipment Room when meeting Juni in there. I was also hoping to see my ship and its equipment when meeting King out in space, but I learned how to do that recently (except, I haven’t actually tried it yet). I still don’t know how to change which ship is displayed in the Equipment Room when meeting Juni in there. I don’t want my ship with its default loadout either. I want Juni to be offering me my ship with MY stuff on it. hehe
It’s not a huge deal though; that’s really more just for a bit more realism or something. What I have achieved so far is so good enough for me that I’m almost about to say, “Nah… I think I’ll just keep doing it this way. It’s incredibly easy.” I mean, once the battle begins after meeting King in space, my goal is met 100% anyway: I have my ship and all my stuff and all of my money - I have everything that I previously worked very hard to obtain.
I will keep working on this though. It looks like Sky-Blazer’s guide might get me there, if I want to do all that work. My way is very easy though:
First, before starting a new game, I edit “Restart.fl” so that I have all of my money. I am aware that if Restart.fl isn’t in the save games folder, then a new one is generated using newplayer.fl in the EXE folder. So, I’m aware that I would have to change that one if Restart.fl didn’t exist for some reason.
Then, I edit two files: m01a.ini and loadouts.ini. In m01a.ini, I change “Act_SetShipAndLoadout = ge_fighter, msn_playerloadout” to be “Act_SetShipAndLoadout = ge_fighter6, msn_playerloadout” (so, I simply change ge_fighter over to ge_fighter6). I found that if I don’t edit that line, then I won’t have my ship, not even immediately after meeting King - when the battle begins. Instead, it will be the Starflier outfitted as best as possible with 3 of my guns.
In loadouts.ini, I change the loadout for “nickname = msn_playerloadout”. I don’t change “archetype = ge_fighter” to be something like “archetype = 2702011459” for the Eagle. That doesn’t work as well. So instead, I use “ge_fighter06”. Underneath that, I just copy/paste everything that I have for equipment and cargo (copied from my most recent save, which is almost always just Auto Save because I use bases or jump gates or jump holes to save instead of using the in-game menu).
Editing “msn_playerloadout_faux” in the loadouts.ini file doesn’t affect which ship is shown when I meet King, but it DOES affect that ship’s loadout. Like, I made both “msn_playerloadout” and “msn_playerloadout_faux” identical including changing “ge_fighter” over to “ge_fighter06”, and I could see that the 3 gun mounts had my Nomad Energy Cannons (and whatever else will fit on that ship, like a Countermeasure dropper, mine dropper and I think even a Cruise Disruptor launcher).
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corpse wrote:
Didn`t you ever want to play the MP part of freelancer ?
Its the bit you skipping over, going back to the start again, shame that the servers are low in players now…I learned a long time ago that I personally need to avoid MP for any video game. I just don’t know how to play well with others. I get too competitive, and I end up taking things very personally and I end up getting too serious. In short, I don’t know how to just relax and have fun like everyone else.
I also wouldn’t be very good at the RP aspect.
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You sound like a perfect rogue … XD
Many servers have more PvE objectives like mining, trading or missions.
Also some mods give you more/other stories to play
http://the-starport.net/freelancer/download/singlefile.php?cid=9&lid=68 -
1. How to get my Eagle and its equipment and cargo to be the ship that Juni offers, meaning that it’s in the Equipment Room with us. That would be cool.
This is done (I believe) via [c]rtcprop_civ_fighter[/c] in [c]DATA\SHIPS\rtc_shiparch.ini[/c] (replace [c]starflier[/c] with [c]vheavy_fighter[/c]). It also uses [c]msn_playerloadout[/c].
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adoxa wrote:
1. How to get my Eagle and its equipment and cargo to be the ship that Juni offers, meaning that it’s in the Equipment Room with us. That would be cool.
This is done (I believe) via [c]rtcprop_civ_fighter[/c] in [c]DATA\SHIPS\rtc_shiparch.ini[/c] (replace [c]starflier[/c] with [c]vheavy_fighter[/c]). It also uses [c]msn_playerloadout[/c].
Oh, so does this mean that I could get it to be the Eagle, but it would have to be its default loadout?
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adoxa wrote:
No, it means carry on as you have been doing, modifying [c]msn_playerloadout[/c] to what you have.Oh, loadouts.ini, not m01a.ini. I confused myself. I somehow convinced myself that it uses it from m01a.ini in the mrp_accept nickname. I apologize for that.
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Yes it can. I had written a program sometime ago that lets me do exactly this.
Any money, ship, weapons, and base.
It also let’s you adjust your affinity with any group. allowing you to take missions from their base, or not.
Unfortunately, It will allow the user to start on any base, regardless of whether or not it’s playable. Same with ships and weapons.
It also sets trade lane and cruising speeds.
If this is of interest for anyone, just let me know and I will upload it.
For what you want, you simply need to modify your player profile. no inis or dlls.
I can’t remember what else this thing does. It’s been a while.
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Now, when you use this to set yourself up with any money, ship and weapons, can you also set yourself up with any cargo as well - including extra weapons and whatnot?
Also, when you set yourself up with anything you want and any ship, does it work in such a way where if you click New Game, you still get the opening movie of Freeport 7, you still get to meet Juni in the bar and you still get to meet her in the Equipment Room? If so, then is your selected ship the ship that Juni offers you in the Equipment Room?
When you fly out to meet King, is it your ship and its weapons?
Or, is it just like Freelancer Discovery? Meaning, no story mode?
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Yes. What you want is to play through the story mode with your chosen load out. Is this correct?
That being the case, there is a file in your saved game folder called Restart.fl. Whatever you have in that file is what Juni gives you. This is what is waiting for you in the equipment room.
For the sandbox mode, you simply need to set your mission to at least 41 in your saved game file. That alone will put you in no story mode.
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P1p3r wrote:
Yes. What you want is to play through the story mode with your chosen load out. Is this correct?That being the case, there is a file in your saved game folder called Restart.fl. Whatever you have in that file is what Juni gives you. This is what is waiting for you in the equipment room.
For the sandbox mode, you simply need to set your mission to at least 41 in your saved game file. That alone will put you in no story mode.
She gives you the Debug Ship?
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P1p3r wrote:
She doesn’t give you the debug ship. She gives you what ever you set up in the Restart.fl file.Well, that was the first thing I tried before making this thread. I changed everything underneath where it says “Debug Ship - gets replaced if missions active”. There’s no other place in the whole file to do it that I can see.
If it were that easy, then I wouldn’t be here.
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I did that earlier, but here:
Here’s what didn’t work:
In m01a.ini, I changed ge_fighter to ge_fighter06:
[Trigger]
nickname = mrp_accept
system = Li01
Cnd_MsnResponse = accept
Act_SetShipAndLoadout = ge_fighter06, msn_playerloadoutIn loadouts.ini, I changed everything under this:
[Loadout]
nickname = msn_playerloadout
archetype = ge_fighter…beginning with changing ge_fighter to ge_fighter06.
As instructed by someone else earlier, I changed nickname = msn_playerloadout_faux as well.
This doesn’t change the ship in the Equipment Room when Juni is offering the first job, and this doesn’t change the ship you see when you meet King out in space - but I do see the Starflier outfitted with 3 of my weapons and some of my equipment - both in the Equipment Room and when meeting King.
As soon as the fight begins, I have everything that I want, except only 2 of the 6 guns are turned on; I still have to turn on the other 4 at this point.
Before coming here, this is what I was doing (and this is what I’ll still be doing whenever I want to do this):
Before clicking New Game, I edit the “money” line in Restart.fl to be the amount of money that I had before I decided to start a new game (which is usually in the 100s of millions, just to give you an idea of how long I play after the story mode ends).
I wait until Juni offers the job, and I click Accept. As soon as I do that, I exit the game and I edit that game save so that I have everything that I worked so hard to get - my ship, weapons, equipment, cargo, etc. Everything.
Then I load the game, launch to space to meet King, laugh at my temporary Starflier, and wait for the fight to begin.
When the fight begins, all 6 of my guns are armed and ready to go. All I have to do is start playing.
So, I’m really just trying to increase the realism that I still have everything I worked hard to obtain and Juni is just unwittingly offering it to me as though I’m really fresh off the boat and don’t have a ship.
Sure, once the first battle begins after the Donau is destroyed, it’s no big deal. Still, it would be very fun to click New Game and not have to do anything else after that.
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Hello all long time no see.
Found some code from an old mod of mine that might help here<data file="data\MISSIONS\M01A\m01a.ini" method="sectionreplace" options="2:9">[Trigger] nickname = mrp_accept system = Li01 <dest>Act_SetShipAndLoadout = ge_fighter, msn_playerloadout</dest> <source> Act_SetShipAndLoadout = rh_elite, msn_playerloadout</data> <data file="data\SHIPS\rtc_shiparch.ini" method="sectionreplace" options="2:9">[Ship] nickname = rtcprop_civ_fighter <dest>LODranges = 0, 60, 120, 250, 500, 1000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat</dest> <source> LODranges = 0, 60, 150, 1000 DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat</data> <data file="data\MISSIONS\npcships.ini" method="sectionreplace" options="2:9">[NPCShipArch] nickname = fauxplayer <dest>loadout = msn_playerloadout_faux level = d1 ship_archetype = msn_playership state_graph = FIGHTER npc_class = lawful, FIGHTER</dest> <source> loadout = msn_playerloadout_faux level = d1 ship_archetype = rh_elite state_graph = FIGHTER npc_class = lawful, FIGHTER</data> <data file="data\SHIPS\loadouts.ini" method="sectionreplace" options="2:9">[Loadout] nickname = msn_playerloadout <dest>archetype = ge_fighter equip = ge_gf1_engine_01 equip = shield01_mark01_lf, HpShield01 equip = ge_fighter_power01 equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = li_gun01_mark01, HpWeapon01 equip = li_gun01_mark01, HpWeapon02 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallOrange, HpRunningLight01 equip = SlowSmallOrange, HpRunningLight02 equip = SlowSmallOrange, HpRunningLight05 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 cargo = ge_s_battery_01, 3 cargo = ge_s_repair_01, 3</dest> <source> archetype = rh_elite equip = ge_re_engine_01 equip = npc_shield02_mark06, HpShield01 equip = rh_elite_power01 equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = armor_scale_1 equip = rh_gun01_mark03, HpWeapon01 equip = rh_gun01_mark02, HpWeapon02 equip = rh_gun01_mark02, HpWeapon03 equip = rh_gun01_mark02, HpWeapon04 equip = rh_gun01_mark01, HpWeapon05 equip = rh_turret01_mark01, HpTurret01 equip = cruise_disruptor01_mark01, HpTorpedo01 cargo = cruise_disruptor01_mark01_ammo, 5 equip = mine01_mark01, HpMine01 cargo = mine01_mark01_ammo, 20 equip = ge_s_cm_01, HpCM01 cargo = ge_s_cm_01_ammo, 20 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallYellow, HpRunningLight01 equip = SlowSmallYellow, HpRunningLight02 equip = SlowSmallYellow, HpRunningLight03 equip = SlowSmallYellow, HpRunningLight04 equip = SlowSmallYellow, HpRunningLight05 equip = SlowSmallYellow, HpRunningLight06 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02</data> <data file="data\SHIPS\loadouts.ini" method="sectionreplace" options="2:9">[Loadout] nickname = msn_playerloadout_faux <dest>archetype = ge_fighter equip = ge_gf1_engine_01 equip = shield01_mark01_lf, HpShield01 equip = ge_fighter_power01 equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = li_gun01_mark01, HpWeapon01 equip = li_gun01_mark01, HpWeapon02 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallOrange, HpRunningLight01 equip = SlowSmallOrange, HpRunningLight02 equip = SlowSmallOrange, HpRunningLight05 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 cargo = ge_s_battery_01, 3 cargo = ge_s_repair_01, 3</dest> <source> archetype = rh_elite equip = ge_re_engine_01 equip = npc_shield02_mark06, HpShield01 equip = rh_elite_power01 equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = armor_scale_1 equip = rh_gun01_mark03, HpWeapon01 equip = rh_gun01_mark02, HpWeapon02 equip = rh_gun01_mark02, HpWeapon03 equip = rh_gun01_mark02, HpWeapon04 equip = rh_gun01_mark01, HpWeapon05 equip = rh_turret01_mark01, HpTurret01 equip = cruise_disruptor01_mark01, HpTorpedo01 cargo = cruise_disruptor01_mark01_ammo, 5 equip = mine01_mark01, HpMine01 cargo = mine01_mark01_ammo, 20 equip = ge_s_cm_01, HpCM01 cargo = ge_s_cm_01_ammo, 20 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallYellow, HpRunningLight01 equip = SlowSmallYellow, HpRunningLight02 equip = SlowSmallYellow, HpRunningLight03 equip = SlowSmallYellow, HpRunningLight04 equip = SlowSmallYellow, HpRunningLight05 equip = SlowSmallYellow, HpRunningLight06 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02</data>