Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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Sounds good. Hopefully we can get more attention to this site, Freelancer with all of your efforts. I also really appreciate the mention in all of your advertising, this is what this community is all about
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Just wanted to show you all the new model/texture additions to the FW:ToW mod. Of special interest, the Imperial Star Destroyer which over 130k polygons and doesnāt slow up the game one bit
Assorted Bases:
Imperial Star Destroyer :
Gallofree:
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OMG would u tell us how uāve insert a 130k polys model without vid lag?
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Definitely. We cut up the ISD in seven parts and then put it back together. Iād have to make a tutorial for the nit gritty, but Sovereign made me 7 different .cmps. In the main .cmp I put in the HpAttach01-HpAttach06. For the other 6 .cmps I put in HpConnect at 0,0,0 - since all the .cmps were based around that. I put in the proper code in the solar\loadouts.ini file, and the proper entry into the solararch.ini. The whole trick of it was making the 6 .cmps āshieldgeneratorsā. The game then attaches them to the ship that way Dev pioneered this trick about 2 years ago. Aldebaran used it for his scenery components.
So, this 130k poly model, is essentially 7 15k models to the FL engine. To us, it looks as one 130k model.
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Would you be willing to cook up that tut plz? I am in need of the means to contend w/ a cpl of High Poly ms3d objects to create into complete cmps, one of them is a ship.
Fus
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@[RIP:
Fusion link=topic=584.msg11098#msg11098 date=1233376459]
Would you be willing to cook up that tut plz? I am in need of the means to contend w/ a cpl of High Poly ms3d objects to create into complete cmps, one of them is a ship.Fus
Ya, when I find the time to do it, Iāll make one. The issue right now is that Iām doing a few tutorials for some peeps in different mods and its getting busy in med school now, so, youāll have to wait a few weeks until things settle down for me.
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Just wanted to show you all the new models/textures weāre putting into FW: ToW. All credit of getting these ships in game goes to Sov here. I just did the coding.
Vengeance Star Destroyer
Vengeance Star Destroyer in close
Titan Star Destroyer
Republic Star Destroyer
MC 30c
MC 40a
Nebulon-B2
Champion Class Star Destroyer
Mega Ion Cannon
Corellian Dreadnought
Procurator
Mandator
Imperial Factory Ship
Executor Super Star Destroyer
ESSD in close
Scale Shot
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20k ish. We didnāt have to break it up, fortunately
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Dockable base Thatās about itā¦hehe.
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Thanks for the compliments, boys. Only reason why we have such well trained people are:
- Weāre frigginā stubborn (all Devs are this way)
- Great tutorials and help here at TSP
- We have the power of the ZOMGBAYZ on our side
Also, Iām really excited to see what the merger of War Torn and Shattered Worlds can make. Thereās another awesomely trained crew.
Anywho, more cool stuff coming down the pipe. Iāll post eye candy when I get the chance to show you guys!