Freelancer: Nomad Legacy
-
Development in progress.
-
itās awesome ! But I canāt read anything except sector names and dialogues
-
I think the source of this issue is EXE/freelancer.ini fileā¦ Options and other things are ok for now and a little bit understandable. but I couldnāt fix the system names. theyāre too complicated for me.
I did some modifications like adding ENB and SweetFX on graphics for myself. Looks good
-
Mod development in progress. Sorry, next release will not coming so fast. Plans for next version:
mission 7-9
normal english translation (work in progress)
new game features.Example of current progress.
1. Trading missions
2. Mission 7. Prepare to diversion!
3. Mission 7. Omega 13 scene. (just demo - without complex light and sound)
Spoiler - Sabre is Playership -
Amazing ! waiting for a new update
-
Care to share the way into the .dfm files? Or did you?
If you did, then I could amimate a bit better than that.
(Not bragging just saying). Depends on bones, but I have mocap libraries too. PM Me. -
What is you talking about? About ship animations? Or about people?
I donāt know how working animations in dfm. I only reusing exist animations. In my trailer I recorded early version of my cutscenes.Example of my scenes (itās private videos):
Mission 6 - catching artifact: https://www.youtube.com/watch?v=2VR_m2pEIjA
Mission 6 - trap and prison escape: https://www.youtube.com/watch?v=jx0DRiNlyJ0&feature=youtu.be
Mission 7 - omega 13 treason: https://www.youtube.com/watch?v=Pa-JINaKMKIPeople animation created by standart animations. For example: sit, stand, rotate 90 degrees, look to object 2 etc.
If you about ships? Thatās animations created by UTF. Without bones. And FL not support dfm-bodies in space.
-
No Iāve been trying to put the characters into 3DS Max and give the bods and animations an upgrade. From what Iām getting Digital Anvil ran the original files in .chr format out of early Character Studio in Max through early Delphi to create the UTF format for the FL engine. Back in 2004-05 we were hoping to get and input/output through Milkshape, but it never happened. Iāve gone through the files in XML and extracted parts the conform to MAXās chr format, but the geometry still needs a way to covert in and out.
If and when the FL dfm files get figured out, THEN character modelers and animators like me can start to work and start creating new and better characters for FL.
Think of it if FL characters had more than a handful of heads and bodies and better than those hand flapping fidgets? Itās possible if we could load the dfmās in and out.
-
Just finished another playthrough of Nomad Legacy. I thought it was too hard the first time so I took my time, upgrading my ship as much as I could and the balance was actually perfect. Really looking forward to the next update!
Is there/will there be a way to get friendly with the Corsairs? I tried shooting Rheinland NPCs but it didnāt seem to do anything.
I also sent you a PM with bugs I found. I am certain that the random CTDs are being caused by something going wrong when the game tries to save.
Edit: Also, I think the mod could use the ākeep FL display running when the window doesnāt have focusā hack so the game can run in the background while alt-tabbed.
-
@Jefferson001, thanks for suggestion, but I donāt know how working dfm format and animations. And I donāt have so big interest in itā¦ making this cutscenes is very hard work and this cutscenes showing enough for my storylineā¦
Anyway. Authors of mod Freeworlds Tides of War added models of Dart Vader and Stormtropper. May be they know how work dfm-format. But I donāt. Sorry.
@Xalrok, thanks for list of bugs. Itās very helpfull, but some bugs already fixed in last version (for example - tau4 freeport and Avalon cityscape). Some bugs fixed in my current mod version (for example - crashes in Warwick. Reason in old (bad) Heavy Barrel animations for my first teaser trailer). Anyway I will look on all bugs and will try to fix it. But not right now (primary objective - is completing of story line. If it interesting - soon I will show new unique game feature).
About ākeep FL display running when the window doesnāt have focusā. This hack used in development version. I working on FL in window mode, and FL keep flying when I developing it.
This feature was removed from release because it very dangerous in fullscreen mode (FL will keep black screen after crashes). If that needed - I will not remove that Freelancer.exe in future release. -
In development - more cutscenes.
http://www.youtube.com/watch?v=tqrdgAhYYa4
Interesting question - anyone want it in english version? Itās hard work to create russian recording team. But translating it to englishā¦ Are thatās possible?
-
Very cool!
Someone made a subtitles mod here a while back. https://the-starport.net/freelancer/forum/viewtopic.php?topic_id=5618 Maybe that would work for translation?
-
@Jeider: Impulsive guys. Caffeine?
-
Nice work bud ! Waitinā for update
-
Someone made a subtitles mod here a while back
Yeah, thatās must be interestingā¦ but completely not work with my new sounds (crash after converting).
Impulsive guys. Caffeine?
May be. Ok, I will slow them down.
Waitinā for update
Ohhhā¦
Soā¦ new cutscenes in progress. New test: Alaric on the PDA screen
http://www.youtube.com/watch?v=Ri-Is1XiwxE
Used idea from the alpha video.
-
anything new ?
-
Hello!
I start writing posts on moddb. The first is:
https://www.moddb.com/mods/freelancer-nomad-legacy/features/freelancer-restoring-of-removed-minigship-borders-space-bannersNew post about gasmining feature is coming (feature is almost done).
More actual info about mod is russian. You can watch it there:
https://vk.com/nomad_legacy
(for example - you can watch new screenshots ) -
Post about new unique features:
https://www.moddb.com/features/freelancer-advanced-universe-new-mining-system -
New cutscene.
Intro. Meeting with bartender
http://www.youtube.com/watch?v=JcLlKAKp6P8