The background pattern of infocards etc.
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In /EXE. there is a bitmap file backgroundpattern.bmp that seemingly contains the background for infocards, dialogs, missions etc.
However, apparently it isn’t used: editing it has no effect.
Does someone know what / where / how to modify this background?
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If you need to change background of infocards, better to create a new model with different material names. Because any touch of the backgroundpattern will change all background textures in UI. (but I think you just can’t - backgroundpattern already loaded in memory by other models)
But I have an idea. Interface objects may be already use unique material names. And you need just to rename texture name of the background pattern.
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adoxa wrote:
[c]DATA\INTERFACE\NEURONET\INVENTORY\inv_biginforcard.cmp[/c] and/or [c]inv_biginforcard_center.cmp[/c] and/or a whole bunch of other files within [c]INTERFACE[/c] that contain [c]backgroundpattern[/c].Thanks. I had know that, but it sunk into oblivion
Jeider wrote:
If you need to change background of infocards, better to create a new model with different material names. Because any touch of the backgroundpattern will change all background textures in UI. (but I think you just can’t - backgroundpattern already loaded in memory by other models)But I have an idea. Interface objects may be already use unique material names. And you need just to rename texture name of the background pattern.
You might have a point. But maybe I won’t mind if all similar background textures are replaced… I’d have to figure that out.
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that bitmap is used for the myflaccountid.hta
thats why its in the exe folder