The background pattern of infocards etc.
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[c]DATA\INTERFACE\NEURONET\INVENTORY\inv_biginforcard.cmp[/c] and/or [c]inv_biginforcard_center.cmp[/c] and/or a whole bunch of other files within [c]INTERFACE[/c] that contain [c]backgroundpattern[/c].
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If you need to change background of infocards, better to create a new model with different material names. Because any touch of the backgroundpattern will change all background textures in UI. (but I think you just can’t - backgroundpattern already loaded in memory by other models)
But I have an idea. Interface objects may be already use unique material names. And you need just to rename texture name of the background pattern.
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adoxa wrote:
[c]DATA\INTERFACE\NEURONET\INVENTORY\inv_biginforcard.cmp[/c] and/or [c]inv_biginforcard_center.cmp[/c] and/or a whole bunch of other files within [c]INTERFACE[/c] that contain [c]backgroundpattern[/c].Thanks. I had know that, but it sunk into oblivion
Jeider wrote:
If you need to change background of infocards, better to create a new model with different material names. Because any touch of the backgroundpattern will change all background textures in UI. (but I think you just can’t - backgroundpattern already loaded in memory by other models)But I have an idea. Interface objects may be already use unique material names. And you need just to rename texture name of the background pattern.
You might have a point. But maybe I won’t mind if all similar background textures are replaced… I’d have to figure that out.
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Ok, if you need change all background textures, you can just change background texture only from the intro objects. That’s because FL load UI textures only once. You need to made fixes only in the first entry point.
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that bitmap is used for the myflaccountid.hta
thats why its in the exe folder
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