Crash when using JFLP on Vanilla Server
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Hi all,
JFLP changes loadouts_special.ini for a number of Battleship bases. For example br_battleship_co_01 (Battleship Hood) removes the engine and the tractor.
If a server is running completely Vanilla and the client is running JFLP (or vice versa), this mismatch in the Solar loadout can cause a client crash.
Replication steps are:
1.) Have a vanilla server
2.) Have a client with JFLP
3.) Undock from the Battleship Hood, shoot it to make it hostile. Fly around it for a few minutes. Crash usually occurs when you are about 500m from it.I have attached a debugger and had the following offset:
Exception thrown at 0x06621C15 (engbase.dll) in Freelancer.exe: 0xC0000005: Access violation reading location 0x00000005.
Any help or advice would be appreciated. An ideal solution would be one that allows both Vanilla and JFLPd players to interact with these Battleship bases without a crash.
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Just to add to this.
I have beamed around every single dockable in the game with JFLP and Vanilla server.
All battleships except Myoko (Ku02_02_Base) can reproduce this issue.
It’s random but happens in the following conditions:
1. When undocking and a hostile entity is attacking the battleship.
2. When undocking and making the battleship hostile to the player.The actual CTD can be anywhere from immediate up to a few minutes, but is reproducable.
Both Luxury Liners are also affected.
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If to make jflp server - vanilla wont crash