AntiCheat Plugin
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The FLServer cheat detection (which is still mostly used when the player is docked) only kicks in when the player undocks.
Im not sure if I will ever include realtime money cheat protection when the player is docked since its tedious. Therefore, the givecash plugin should be overworked, i.e. only allow transactions while in space, or, before a transaction, call the flserver anti-cheat functions on the sending player.
Looks straight forward to fix. I’ll have a look and see what I can do.
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Additional a feature 2 disable the give / send cash for certain systems
- as FLShell does - would be nice.
(Prison )
- as FLShell does - would be nice.
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is there a way to disable FLserver cheat detection?
lol, im noty sure, but if one one is gunna post a response, this thread is going to be put in the private area for server owners. not exactly a wise idea to have a public discussion on how to disable anti-cheat when there are still a number of cheaters about
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I think he meant the 1.1 FLServer cheat detection and how to disable it as a server admin.
To make it short: There is no functionality for that. FLHook requires FLServer with v1.1. And I dont see any use for such a function. If you wanna cheat on your own server, fire up an 1.0 server
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Just out of curiosity… I haven’t had the time to actually play with FLHook’s plugin version on a server and try to fire at its A/C plugin, but I wondered how the software reacts to cheats: does it ban the cheater? kick him? nullify the effects of the cheat?
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- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
If you have a lot of crashes at the 0x93b01 offset in content.dll, this will help you!
Could you please share this? Very annoying crashes ;D
- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
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**It was released almost a year ago…
http://forge.the-starport.net/gf/project/flhook/frs/?action=FrsReleaseBrowse&frs_package_id=2**
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Since w0dk4 gives away the source of his code, I’m guessing it’s somewhere in there?
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Could you add
@w0dk4:- Missile bug fix (sometimes your missiles lose tracking of your enemy and you need to re-target, this is fixed)
- Missile jitter bug on low serverload with fast cpus fixed
as well, since they’re bugfixes and not exploit fixes? Thanks.
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Damn W0d, this looks great
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w0dk4 wrote:
- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
- Missile jitter bug on low serverload with fast cpus fixed
Thx for sharing this!
What about missile bug? Is it fixed by jitter-bug fix, or is it just not there (yet?) ? -
w0dk4 wrote:
- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
- Missile jitter bug on low serverload with fast cpus fixed
Thx for sharing this!
What about missile bug? Is it fixed by jitter-bug fix, or is it just not there (yet?) ?