AntiCheat Plugin
-
I think he meant the 1.1 FLServer cheat detection and how to disable it as a server admin.
To make it short: There is no functionality for that. FLHook requires FLServer with v1.1. And I dont see any use for such a function. If you wanna cheat on your own server, fire up an 1.0 server
-
Just out of curiosity… I haven’t had the time to actually play with FLHook’s plugin version on a server and try to fire at its A/C plugin, but I wondered how the software reacts to cheats: does it ban the cheater? kick him? nullify the effects of the cheat?
-
- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
If you have a lot of crashes at the 0x93b01 offset in content.dll, this will help you!
Could you please share this? Very annoying crashes ;D
- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
-
**It was released almost a year ago…
http://forge.the-starport.net/gf/project/flhook/frs/?action=FrsReleaseBrowse&frs_package_id=2**
-
Since w0dk4 gives away the source of his code, I’m guessing it’s somewhere in there?
-
Could you add
@w0dk4:- Missile bug fix (sometimes your missiles lose tracking of your enemy and you need to re-target, this is fixed)
- Missile jitter bug on low serverload with fast cpus fixed
as well, since they’re bugfixes and not exploit fixes? Thanks.
-
Damn W0d, this looks great
-
w0dk4 wrote:
- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
- Missile jitter bug on low serverload with fast cpus fixed
Thx for sharing this!
What about missile bug? Is it fixed by jitter-bug fix, or is it just not there (yet?) ? -
w0dk4 wrote:
- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
- Missile jitter bug on low serverload with fast cpus fixed
Thx for sharing this!
What about missile bug? Is it fixed by jitter-bug fix, or is it just not there (yet?) ? -
http://code.google.com/p/flhookplugin/source/browse/trunk/source/HkInit.cpp?spec=svn20&r=20#292
What is that line about? Is it part of memleak fix?
It causes strange server crash on init for me, and seems unnecessary since that NOPped call is in function that fully redirected to FreeReputationVibeHook anyway. -
In completely unrelated place at first glance: flserver.exe; 0000db53.
I copied a patch, FreeReputationVibeHook and these nop patch/unpatch to my code - tese are full set, right?
Well, if i get this right, after patch you have smthing like this```
void* pfuncaddr; // rewrited to point at FreeReputationVibeHook
…
func //pub::Reputation::Free
{
…
//nopped call
…
}