Re: Effects showroom!
-
It’s ok for everyone to use the effects. Thank you for the heads up.
I updated the homing missile effects now to use the new flame trails and stuff.
This has been my latest project. Something I have been wanting to do for a long time now. Basically, what when there is a battle, the local space gets filled with dust. In very heavy and concentrated bouts, you can actually practically create your own localized field.
This is a very difficult effect to take screenshots of, as it is a fairly subtle effect most of the times. The only way to actually really take screenshots of it is to really go out of your way to cause and create it, so with the exception of the first screenshot, what you see is the most extreme example of me pounding away at the station for a minute.
I’ve been further tweaking the effect. I also added debris to the mix. The debris actually caused no noticeable performance hit. Go figure.
The effect is pretty subtle, and doesn’t show up too well in YouTube. It is most noticeable around the 2:20 and onward mark though. I may put up a downloadable version on Filefront. I highly reccommend you go to YouTube actual and watch it with the HD option.
-
SOOOOOOOO COOOL
Just one thing, the torp looks a “bit” oversized, else than it looks rly cool what u’re doing there!!!
-
SOOOOOOOO COOOL
Just one thing, the torp looks a “bit” oversized, else than it looks rly cool what u’re doing there!!!
That’s because it doesn’t have a proper explosion yet…
Torpedoes in Flak are very mean things, they are supposed to stand out and be super dangerous. If it’s really that big of a deal feel free to modify the effect. Long as I get credit for the original it’s all good. After starting doing programming-ish stuff I have a new appreciation for open source anything.
-
Indeed. Shooting down torpedoes is a biggie in 88 Flak, and having them this big makes it very clear where to shoot when you’re flying anti-torp escort for a carrier.
Also, here’s the direct link for the high-quality YouTube of the Battledust:
http://www.youtube.com/watch?v=e70PEpE-Rvo&fmt=18And finally, the direct link for the high-quality YouTube of the Flak Cannon effects, including the Nomad Flak effects among other things (I dunno if this was posted before or not):
http://www.youtube.com/watch?v=JFs-AvGS3r8&fmt=18(please note, you’ll either have to copy and paste that link, or remove the quotes from the address bar after you click the link - otherwise, the forums auto-imbed the YouTube video which prevents posting the direct high-quality link)
-
Just use Wuapi, the best quality flash video site I know so far:
http://wuapi.com/video/freelancer-novabombed
(only drawback is no embed functionality)
-
Just use Wuapi, the best quality flash video site I know so far:
http://wuapi.com/video/freelancer-novabombed
(only drawback is no embed functionality)
i have seen youre movies there
at this moment i upload a test video now there
thx for the tip -
This is going to be my last video/picture/effects thingie for awhile. Once the new version of 88 Flak comes out I’m going to take a break from Freelancer modding. This video is basically all the effects I’ve done put together.
"During an RC122 internal test, an enormous two part dogfight broke out above a player-purchaseable base. In total, the ships included in the dogfight are: Starstinger (Me), Centurion (KillerJaguar), Kusari Destroyer, Kusari Gunboat, Some 12 Blood Dragons, 4-6 Unlawful Freelancers, 4 Bounty Hunters. Also visible in the video are the all new effects used in RC122. These include the missile trails, torpedo trails, torpedo impacts, and the ambient Battledust. "
http://www.youtube.com/watch?v=0hx7ECWjB_A&feature=user&fmt=18 Copy paste this link for the higher quality one. High quality works much better than the standard embedded quality.
http://www.youtube.com/watch?v=0hx7ECWjB_A&feature=user&fmt=18
-
If you look at reply 108 you will find the ale file for the explosion. The reason it does not work is the internal effect name is different from the file name. Change gf_explosion_li_battleship_wtfhuge.ale to gf_explosion_li_battleship_mainexpwtfbig.ale
explosions.ale
[VisEffect]
nickname = gf_explosion_li_battleship_mainexpwtfbig
alchemy = fx\explosions\gf_explosion_li_battleship_mainexpwtfbig.ale
effect_crc = 3897419492
textures = fx\sarma.txm
textures = fx\lightbeam.txm
textures = fx\standardeffects.txm
textures = fx\kioncannon.txm
textures = fx\planetflare.txmeffect_explosion.ini
[Effect]
nickname = gf_explosion_li_battleship_wtfhuge
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_li_battleship_mainexpwtfbigexplosions.ini
[explosion]
nickname = explosion_battleship
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_li_battleship_wtfhuge
debris_impulse = 100
num_child_pieces = 20
debris_type = cap_ship_piece, 0.330000
debris_type = cap_ship_piece2, 0.330000
debris_type = cap_ship_piece3, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 200
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
strength = 100
radius = 800
hull_damage = 500000
impulse = 15 -
strange to see a little star flier launching a missile or torp that’s bigger than itself…
Sorry about the criticism, but some times these things are just wrong Hope that’ll be limited to only the larger models (higher class ships) as it looks damned strange to see your torp you launch from a tiny torp launcher being so much bigger than the ship that launches it
-
If you look at reply 108 you will find the ale file for the explosion.
thx Night, totally overlooked reply 108
-
strange to see a little star flier launching a missile or torp that’s bigger than itself…
Sorry about the criticism, but some times these things are just wrong Hope that’ll be limited to only the larger models (higher class ships) as it looks damned strange to see your torp you launch from a tiny torp launcher being so much bigger than the ship that launches it
Don’t like it, do something better. All the effects I make are based on this motto. I provide the file for all my effects so that if people like the idea, but want to modify it, they can do so. The ale is able to be decompiled like any other, feel free to modify them if you want. w0dk4 already did this with my original flak effects.
If your interested though, my justification for the torpedo being so large was primarily gameplay. But gameplay aside, the physical torpedo is the same size as it has always been. Let’s just say it has a really bright motor.
Two upcoming effect releases are the torpedo hits, which are awesome because of their EVE lights, and the battledust. The torpedo hits I will upload when I get the chance, but the battledust will require proper explanation because it is not just an effect.
[Edit]Heh, I just realized who I was responding to. Chips, your old Evolutions mod was what initially pushed me to mod Freelancer.
-
Don’t make his head inflate more than it already is Why ;D
I have to say your effects really are by the most polished and “nextgenish” I’ve seen to date. Keep up the good work and let me tell you that opensourcing your whole work is some very nice decision of yours!
-
Well, here’s the most up-to-date video of my, still unfinished, plasma torpedo for Black Dawn.
http://www.youtube.com/watch?v=2sr99SDhaus
It’s not much, particularly compared to some of the other stuff in here, but I like it enough, and when you’re piloting a UNSC warship and you see some of these flying at you, you 're going to be too busy going “ahhh, run away, run away” (plus or minus several explicitives) to take a really close look at it.