Re: Effects showroom!
-
;D ;D Thanks WHY ;D ;D
Its off to the Lab for me then…. Hi HO!!!
had a feeling it was “a little from collum A , and a little from collum B” just wanted to be shure
lol u keep this up… i’ll have to write a seperate readme called “WHY I LOVE WHY” loooool hehe
Cheers.
-
get a fast firing gun… 20 per sec…
Short to medium “beam”
then turn that last param (auto_turret between true and false…hehe you’ll see then ;D
notice the way it now almost “locks” onto the target, hehe there’s your answer
and the other 2…?? ??? just as stumped… but i feel they might be a mounting thing… never
seen that explained. -
-
Revive great thread!
One of Freelancer’s great conundrums is the lack of any proper beam weapon. I’ve never actually tried to make a beam weapon myself, so I decided to try it out today. I know a beam weapon cannot be done right, so I decided to see how close I could get making it look like it’s done right. Right now all I’ve got is a spiffy charging animation for the gun. It is very heavily based off of Freespace 2s beam weapons.
Before anyone gets too excited, much of this has no real practical application. It is mostly an effects exercise. In order for this to work properly, I’m actually using three separate guns.
This is all WIP, so it is subject to change.
The animation is what it looks like, the little dots in particular are what is called sucking in lines and is exactly what it sounds like. Freespace 2s beams did this, so mine do too.
-
Lots of work, trial and error. There’s no magic trick, if you don’t hack at it for a long time you’ll never do anything good.
-
Although the beam effect isn’t 100% finished, I think it’s close enough for my purposes.
Youtube link: http://www.youtube.com/watch?v=MLG1JywpP0I
-
Holy #$%%, that is amazing o_O
awesome work man
-
Do you fire the 3 guns at once? Or is it 1 for the charge, 1 for beam, 1 for end?
-
Is it a real beam or it is a pen named beam?
-
Here are all the source files, as well as details on how it works, and how to implement it.
The guns themselves can probably be tweaked a bit to produce a slightly better result. I stopped in the middle of such tweaking and decided that it was close enough.
I’m including a redundant mirror just in case.
http://www.filefront.com/17151413/FreelancerBeamFX.zip
http://www.mediafire.com/?s6fkhzfprn12m6cExcerpt from the readme:
=======================
IntroThis was simply an effects modding exercise to see if I could recreate a beam similar in style to Freespace 2s beam effects. Unforuntely, beam weapons cannot be properly done in the Freelancer engine. The closest thing to a real implementation you can do is an extremely fast firing, high muzzle velocity, short lifespan bullet.
I had no intent for anything with a practical use, so I decided to see how close I could get to just looking like a working beam.
-
Rail-Knife Turret
-
Warning: I recall that modders said that weapons with an extremly high refire rate (iirc more than ~15) do costs A LOT OF performance.
-
Why485 wrote:
Although the beam effect isn’t 100% finished, I think it’s close enough for my purposes.Youtube link: http://www.youtube.com/watch?v=MLG1JywpP0I
http://a.imageshack.us/img199/2599/beam01.jpg
http://img252.imageshack.us/img252/4586/beam02.jpg
http://a.imageshack.us/img820/9742/beam03.jpgTry to move mouse while firing and it become a #^$%&.
It won’t be a beam while turning/targeting and firing.
A screenshot why:
It is not a ray.