Re: Effects showroom!
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http://www.youtube.com/watch?v=YmK20Jg6lZQ
My version of ending of battleship explosions. -
The Bretonian one was nice.
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[Black_Legion]Zeus wrote:
The Bretonian one was nice.Agree
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Oooh, I love the venting especially the Rheinie one does, looks awesome!
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http://www.youtube.com/watch?v=lXLlEwyEzvI
I used the effect of the sun visible in the intro to the game and did it twice. But effect does not work at a distance of more than 20 000 -
Haha, nice !
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http://www.youtube.com/watch?v=90ETBZZTxSw
Effects:
- shield collapse
- atmosphere burn
- rheinland exposion
- thruster
- cruisefire and engine
Space:
- small speed in atmosphere
- moving of satellites on planet circle
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0:08 show like in fantastic movies
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Just looks like a dyson city beam to me probably just attached to the headlight hardpoint.
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sumanuti wrote:
Last Trentโs shot in a story line.
In what file is this effect and how is called?
Watch from 25:04
Anyone knows?Effect on playership: rtc_powesource_on
Laser beam: rtc_powesource_on_beam
Effect on nomad base: rtc_powesource_on_dome
All in DATA\FX\MISC -
Jeider wrote:
sumanuti wrote:
Last Trentโs shot in a story line.
In what file is this effect and how is called?
Watch from 25:04
Anyone knows?Effect on playership: rtc_powesource_on
Laser beam: rtc_powesource_on_beam
Effect on nomad base: rtc_powesource_on_dome
All in DATA\FX\MISCSeparated rtc_powesource_on to a 2 different effects but on ship they behave totally differently. First effect stays attached to a ship and moves with it, while other one leaves a trail behind the ship while it is moving, behaving like a smoke.
What settings in .ale or anywhere else controls this behavior and how to change it?
Anyone got an idea? -
Jumpgate effect with edited gf_jumpgate.ale and edited powersource effect from nomad lair
http://www.youtube.com/watch?v=ED8KXOjn_lk -
http://www.youtube.com/watch?v=_kje4GDPyg0
My Neutronstar.