Re: Effects showroom!
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So my original interpretation of seeing dirty sooty shadows cast as opposed to god rays was accurate then I guess, should we call this ‘dirty rays’ instead lol
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Actually I think it is a result of the post processing. Could be a filter or smth. For instance a simple unsharp masking filter will result in a much sharper image but also create such noise. Some games use it to improve FXAA results. There are nearly unlimited ways to render stuff, so no real conclusion from me.
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The slight noise is due to the god rays being slightly undersampled. I’ve not run a blur pass on them for now and am not sure I will, either. It’s largely a simple test I wanted to try and get working.
It has nothing to do with shadows at all.
Also, timmy, it has no specularity because it has no specularity. Dark ship in a dark system at an angle which doesn’t cause specularity. If you don’t like that, ask the universe to change its laws
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No way you’re getting away with that one FF, it’s your universe so I’m asking you to change the laws! Gimme some specularity innit
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Sorry Alex, don’t take it personally, but if you want to ban me for having a bit of fun, do it. All you’ll succeed in doing is to convince me that I don’t belong in this community. Best wishes to you all in life
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Just stupid effect -
Just to comment on the new FW picture: I know those light types as volumetric lights and it looked precisely as one would expect it to (unless i’ve missed a corner where there is some glitch). Specularity, too, must not be on this image, since the starship is backlit. Every possible angle that could give a light spec on its surface is avoided in this shot resulting in it being pretty dark as most things should be that you would expect to encounter in space.
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@Helloween: What effect?
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Skotty. wrote:
@Helloween: What effect?2 lightsources at shipyards, one at the station and one at the tadelane and one from the sun
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Ah ok, so what I thought would be background stuff is actually what you wanted to present
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Starsphere (its not stupid effect - its awesome effect ofcourse ) is by Hunor so nothing new at background
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hey guys,
I’ve split the OpenGL stuff into a new topic:
http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5420&post_id=57080#forumpost57080
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Just found this post i really love these effects ^_^
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Nice effect Well DOne !
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Something like the Death Star in Freelancer.
http://www.youtube.com/watch?v=g879e4KXD9Ap.s. youtube tag don’t works ((
Thad edit: it was interpreting the XD in the youtube tag as a smiley
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JESUS ! This is AWESOME !
P.S.:
reminds me of the fact that I´m looking for an “almost” similar Explosion-Effect for my Nuclear Torps and mines. Not THAT HUGE but the Ring of the shockwave in a radius of… lets say 500m to 1k… is the particular thing i´m looking for… (cos the big/huge-effects package doesn´t contain such effect)
If there is somebody out there who is able to ALE-edit (since I´m not familiar to it at all) or lend me a hand to do it by myself…help would be much apprechiated. -
Well done Jeider - just remove http(s) - must work