Extra screen shaking
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I think it’s hard coded, personally. But, I could be wrong.
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I’m siding with Sushi here unfortunately… Unless ALEs can somehow do such a thing, which I doubt
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Same,i might have a look at it ^^
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Write a driver for a force feedback monitor? ::)
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What do you mean with that?
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Was ment as a joke ofc, never heard of a force feedback joystick? or Steeringweel for race games? … imagine monitors with it.
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Yeh when I was a kid we had wooden reed-seat chairs, we used to sit on them facing backwards and rock hard forward and backwards to pretend we were riding horses - same theory, but bucking ships not bucking Broncos!
Hit me with a Rhythm Stick!!
Yeee-haaawwwww!!
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OK, serious reply coming up…
{Hmmm… Deja-Vue here, didn’t I post this answer before already?} - What about the buffetting you might be able to apply using the impulse = parameter in the [Explosion] section of the weapon_equip.ini file?? Will this do any shaking? I have no time to test for you guys, sorry but…
I’m Late, I’m Late,
For a Very Important Date!
No time to say “Hello”, Good Bye!-
I’m Late, I’m Late, I’m Late!! ;D -
Cus no one saw that comming from a mile away
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What about the buffetting you might be able to apply using the impulse = parameter in the [Explosion] section of the weapon_equip.ini file?? Will this do any shaking? I have no time to test for you guys, sorry but…
I was do that, the impulse can’t shaking screen, its only let your ship move out your direction.
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Ah, OK, thanks. Good to know this anyway.
16/17