3D Model Showroom
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I dunno what you’ve done, but with your CMP ship is green.
And your sur worse. It requires multipart.Freestalker.fr wrote:
Could you upside down the model please , this is not accurat.I said, i dont know why it became so. You can look CMP yourself and compare with others - ship fitted right.
Nightstalker wrote:
How is this??Look .mat file with UTF editor. I added Ec channel.
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That is because of the system lighting. Also, the original was exported as multipart so I left it that way when I righted it (Which it still looked fine to begin with). I used the sur generator from Lancer Solaris, that is as tight as I can get it. What is the reason for the Ec node since it has lightmaps??
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But why do you remodel old stuff from StarLancer? Don’t you think that after nearly 1000 years the style will change? I make the Coalition ships like they apepar in the intro of Freelancer, at the end of Sol War (+Some original designs)
Well I think becouse they look cool…and also why he cannot?
Btw the Coalition ships in the FL intro are from the same time period as Starlancer…only remodelled :-P…
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Just had a look at the model and it’s sur and I think that it’s not that nicely grouped. The three groups it consists of are not different parts of the model but just the parts that use different textures, so the sur creator generated three sur parts that cover nearly the same (the whole ship) which is of course as inaccurate as a one part sur and not very effective. I think in this case it would have been better to export as single group. Currently I am regrouping the model into parts that create good, fitting sur parts (hope you don’t mind, Nova), and to make it breakeable like the vanilla ships. Maybe I’ll do some damage models too.
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Report:
The .sur is operational exept for one wing, but I know what the problem is and will fix it tomorrow. It’s a wrong group name on the export of the model used as input for the sur generator. Had to make this extra model which is just the grouped model with all groups made convex using this tool for MS3D because the sur builder made bad sur parts (many triangles inside the shape, it was nearly solid in HardCMP) for the root and nose groups.
Now my only problem is the 18 groups limit of the exporter, that’s the reason why these antennas/guns got such a bad shape (See attached pictures). But it’s still better than single part .Nova, is the model meant to be longer than 1 km? I used the one Nightstalker made as base which has the same length. And the textures are green for me ingame, too, there is probably a colour setting in that .mat file.
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Nightstalker’s capships are all freaking insanely large mind. I’m guessing you might already know, but just in case, when you get triangles inside the mesh using the sur builder you need to enlarge the radius offset until they stop being rendered.
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Do you mean the duplicate radius? Of course the inside triangles decrease then, but also the quality of the sur shape. If I make it less enough to get no inside triangles, the shape does not fit at all. I solved it by using the different mesh I explained.
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Some of you might remember the grandfather of all space games (looks at ST) called ELITE. Released back in 1984 iirc. Anyway, there are some excellent clones out there and after playing one of these and managing to talk to the creator of one of the ship packs in that game, i now have permission to create the greatest ELITE ship pack ever. Loads of models, awesome textures, look stunning. As a taster, the old classic, the Cobra Mk.3
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Looks very basic, if you don’t mind me saying so. Is this more of a nostalgia thing?
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Timmy51m wrote:
Looks very basic, if you don’t mind me saying so. Is this more of a nostalgia thing?I agree the model seems a bit basic, but whoever did the texture did an amazing job which really makes the model.
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I agree with both points here,
1. This is way before Timmys time as ELITE was made in 1984. Google Elite the video game for more background on this
2. The textures are lovely, proving that no matter how basic a model is, it’s the textures that make it. All the models i have so far are under 1000 polys btw. -
Well, not like WAYYYYYY before, I was born in 76
I grew up on manic miner, Horace goes skiing, frogger etc, had an older brother see and he had the spectrum 16k and the old atari with wood on it you had to stick massive cartridges in. Don’t believe I’ve ever played Elite though, sounds like I would remember if I had. -
It is basic…but for the Elite and Elite 2 fans these ships are awesome in their basic ways. This ships are part of gaming history, more than Fl ships ever will be…and now finally they will be available for fl mods…I decided to not include imports in my mod project, but I am changing my mind. Elite ships are must. Now only a LOGH ship pack is missing and I will have a X-mas present XDD