3D Model Showroom
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Yes, but (and people will kill me for this :D) compare the ships in EVE online and Freelancer…both games are from 2003. Both have 4 major superpowers, both have Terran-based ancestor states, both set in distant future, and still which of the games have more ship like vessels? Sure we all like the FL ships…this is after all one of the reasons why we play teh game…but if I had a to choose a fighter to go in a battle, then I choose the ones from Freespace II or EVE…I will feel unsafe in FL ships
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Yeh, they look fragile. But hey! they were better in beta
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in a way you are right, FL designs are not realistic or strong. but somehow i like them that way. its sorta classic. i don’t say there is no better way to design vanilla. but keeping the shapes and making the meshes a bit more like modern elite military vessels are, with a lill bit scifi and you can show them again. the shapes themselves imo are great, but not interpreted good enough by the very modeler. sure some intermediate concept art looked just what i am talking about.
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Lets be honest, the only thing that matters to us is how aesthetically pleasing on the eye ships are, and in that respect we’re all looking for something different from one another.
I would imagine in reality that spaceships might as well be like a brick or a ball for all the difference wings and aerodynamics would make up there. Only ship I’ve ever seen in a movie or anything that I thought made sense was the bubble fighter in lost in space, great view of things in that bubble and why wouldn’t you build a fighter with a 360 view if you could. You might attach the cockpit to a motorized gyroscopic frame of sorts to spin the ship on any desired axis, rather than turn the ship like an aircraft you would just point the thrusters in what ever direction you wish and have a 360 field of fire as a result. Be almost as though you were sat in a motorized turret that you could also fly. Imagine how fit you might have to be to withstand all that spinning and changing direction, combat would be insane. -
Talking about realism, the this:
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Kuze wrote:
Talking about realism, the this:wow, angry little website. that guy takes science waaay too seriously, that and TV shows.
Personally I like to think that most of the science used in 1200 years time hasnt been written yet. Hopefully we cant even dream of what will be available then. Either that or we’ll all die in a Ice age / Global warming / Ozone layer / 3rd world war catastrophe -
Predicting the distant future in such a way is futile.
Remember, it wasn’t long ago that we didn’t know what could electricity be useful for and that we were still doubting whether the Earth was flat.
At the rate of progress we are currently achieving, we can’t possibly know what things will look like when space ships are actually a plausible option and not just an extraordinary thing.
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I needed a sort of Recon or AWACS based Rhino, something like that small AWACS cruiser in Freespace. With that in mind, I quickly threw this together. The Rhino model is remarkably modular, making it very easy to kitbash a new model by just moving and copying parts around. The only truly original geometry in this model is the radome.
It’s not terribly imaginative, but it works well enough for my purposes.
Bonus render comparing regular Rhino and a couple other ships for scale.
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Beautiful work.
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On the size comments, for my purposes, it’s only slightly bigger than a standard Rhino. For the project I was working on, the Rhino has been upscaled to be more of a gunship or escort corvette type craft.
Here’s a shot of the AWACS Rhino next to a Rhino from the above screenshot.
The Liberty Dreadnought also makes an appearance in my project with a scale more correct with what it’s textured on windows imply. (Meaning, its pretty big.)
Also I did not import the starsphere’s per se. What I did was export the textures from the starsphere’s and combine them myself to create background textures I can use on my own.
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VF-27 Lucifer:
http://www.youtube.com/watch?v=iI6WWB2r_FM
Textures messed up on me a bit around the cockpit and a bit on the fins.
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Nicely done. I feel as the animation is a bit too quick, but that’s just a personal preference.
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Sushi wrote:
Nicely done. I feel as the animation is a bit too quick, but that’s just a personal preference.You’ve never watched Macross have you? The first 26 seconds is the transformation sequence in slow motion. At about 27 seconds in you see the transformation sequence in real time. There’s a lot of technical fluff explaining how they can transform so fast, but transformation in general rarely take longer than a second or two.